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I'm currently doing research on minimal surfaces AND tracking a lovely asteroid called Parthenope so my art and game design time has been severely cut. I anticipate that I will have a lot more time for all of it after both projects end this next weekend. I'm going to try to go into overdrive mode so I can release two new versions of the game before the new year.

Thanks for your patience, everyone! I didn't expect December to be so packed. I'm hoping to be able to consistently release one big version of BtSP a month with one smaller update near the beginning. And possibly a hotfix or two if needed. I've been scripting out the next of the main story dates and some more content to do on the side, I'm trying to be sure the game is fun but not grindy.

I really appreciate all the support I've gotten, thanks to all of you. This year has been made much more comfortable with all your support!

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