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Hey all, a lot of folks have joined due to Press To Struggle, and I wanted to briefly discuss my plans for the project, since there are a lot of things up in the air publicly!

Planned Features

Note that some of these may change form or scope as development continues.

Time and Date System

Inventory

Functional Scenarios (shops, minigames, puzzles, etc)

Improved Character Frequency (working on streamlining implementation)

The majority of work done on P2S so far has been establishing the foundations of the game. My next big goal is to improve the variety of characters, options, and outcomes. New Scenarios are going to begin fitting into the larger context of the story and setting, as well. I hope you'll stick around and let me know what you think!

If you have questions or comments, feel free to express them below. I always look forward to getting feedback.

Comments

Argon

Sounds very ambitious! So turning it into a CYOA VN sort of thing? Do you have any plans for story continuation post-vore? Like after being eaten you get a little "the next day..." sort of thing

uwuJarvis

I love P2S a lot and I can’t wait to see what you come up with Is there anyway I (or someone else) could commission/pay for a slot for myself/sona to be one of the scenes. And do you plan on having a playable pred side with the character of the chapter being a prey?