P2S Devlog: Roadmap May 2024 (Patreon)
Content
Hey all, a lot of folks have joined due to Press To Struggle, and I wanted to briefly discuss my plans for the project, since there are a lot of things up in the air publicly!
Planned Features
Note that some of these may change form or scope as development continues.
Time and Date System
Inventory
Functional Scenarios (shops, minigames, puzzles, etc)
Improved Character Frequency (working on streamlining implementation)
The majority of work done on P2S so far has been establishing the foundations of the game. My next big goal is to improve the variety of characters, options, and outcomes. New Scenarios are going to begin fitting into the larger context of the story and setting, as well. I hope you'll stick around and let me know what you think!
If you have questions or comments, feel free to express them below. I always look forward to getting feedback.