Press To Struggle Devlog: Cleanup and Standardizing (Patreon)
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Hey all, I've got a new release coming up fairly soon, but I wanted to give some info on what I've been tinkering with for the last few weeks.
Press To Struggle will play a lot like a classic magazine choose-your-own-adventure game, so I've been spending a lot of time getting the game into a state that's easy to write within. I've been making a script reader that can seamlessly switch between states with minimal memory usage. The goal is to make the game branch paths, create dialogue choices, and change out assets from reading a text document. It's been pretty successful so far!
In terms of scope and slots, I think I want to offer a much more streamlined option for those that want to pay for a spot in the game. I'm working on some new systems and minigames, but I think having more volume and a bit less variety might help the development move faster and feel more well-rounded. I still want to take some opportunities to innovate on the current systems, but maybe not for every single addition! Then you all wouldn't have to wait for a month just for the latest updates to get play tested before they roll out.
Thanks for reading! If you have questions or anything, feel free to ask!