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After a time of abscene from the mental world, we return this week in order to add the two remaining mental change rooms! Well, I say add them, but of course pretty much all mental changes are still unimplemented. :'D But this week you can first of all have Aura explain to you what's up with the white crystal in the place where you would usually see a guardian. There you will find the final objective Alicia has to achieve in order to bring down Aura, which is to break her "idealism". 

I changed my opiniong quite a bit on what to call this one since the development started. Idealism? Heroism? Pride? The latter one was the very first name I had for it in my original game concept but I didn't feel like it were quite a good fit since Aura's gyarui persona has plenty of pride, maybe even more. So Idealism it is. The way to damage it is to increase Vice and by triggering events where Aura puts aside her idealism and succumbs to her desires for Richard's dick. Getting back there is what the first mental change room on the right will help Alicia with -- the Identity Room.

A room that also had a quite a lot of names as the development has been ongoing. It's thematically an extended version of the Values Room, but on a deeper level. There are only 4 mental changes here, each of them with very strong conditions that you will be able to meet using the remaining mental changes in the previous rooms. Giving an answer to each identity question will then unlock the next major milestones in the real world corruption route. Now, what if Aura were to make a comeback and make major progress in order to reach Richard, after all, getting here and then finishing off the identity questions will take quite some time?! The last room gives Alicia new tools in order to slow down Aura's progress -- Skill Room.

The name is a bit underwhelming. I had it as "Control Room" in the last iteration to imply that this is the room that has mental changes where Alicia strengthens her Roya control over Aura. Or "Behavior Room" analogous to the Instincts Room, but these all sounded a bit too much since it's really 99% mental changes that restrict Aura's useable skills non-lewd/non-vice skills and forces her into using lewd/vice/dark skills instead.

One mental change I have already implemented is the Auto-Seductive Stance. It requires Aura to know Seductive Stance (which is already encouraged through the heels transformation from Chapter 2) and makes Aura subconciously always go into Seductive Stance. You can still change your stance during battle, but the moment it ends, Aura will swich back to Seductive Stance and then you won't be able to change it until the next battle start, needing to sacrifice a turn.

Building up on this is the Aptitude Skill Conveyor Machine which is a set of two machines I have also implemented the mental changes of. The top machine allows Alicia to take a ranked, non-lewd, non-dark, ranked skill (I also excluded summoning skills since taking out Slime seemed a bit too strong) and remove Aura's ability to use it. I was going to make it a bit more stylish so it wouldn't be just "sealed" but make Aura kind of a dizz when trying to use it and misfire but that posed a bit too much effort to implement. ...Maybe at some later point. :'D So for now the machine just prohbits Aura from using the selected skill. Currently, I find this a bit too strong since there is no counter lay for Aura. Maybe I will make it that the skill is only sealed below a certain Willpower threshold. But I also don't want to make it too easy by allowing the player to just Emerald Tea their way out of it. So we will need to see, what's best here.

Before we finish up, let's also talk about the second machine. There you can take a rank 2 lewd skill (Currently only supports Seductive Stance II! You will probably just get an empty skill if you use this on any other rank 2 lewd skill as of now!!) and insert the extracted aptitude into --- which leads to an increase of the skills rank. This way you can now also go into Seductive Stance III which also triggers its ability to cause Arousal on battle start. In the future I plan to add 2 more powerful lewd skills (1 for upgrading Aroused into Charm to take control of an enemy and 1 AoE skill that causes male humaoids to cum, turning Aroused into Paralized for 2 turns). Not sure when or where I will add them but just mentioning it here since that obviously plays into the whole room. 

One final note on the Skill Room is that none of the mental changes there are mandatory to reach the corruption ending. They don't trigger real world scenes and only serve the purpose of slowing down Aura to complete the curse. 

Aaaand that's it for this week. An hour later than usual as I kind of fell asleep while tyyping the changelog :'D If you have been looking to get rid of some corruption to finish Chapter 2, now is the time to get back in! While there aren't a lot of mental changes, opening the rooms, and doing the couple of actions I implemented in the Skill Room can get rid of quite some Corruption. For the changelog including the changes from the patch release, please see below. Next week: Back into the real world with new corruption scenes!

Changelog 0.37.0-prerelease-2 (10.11.2023)

  • Added mental changes room Identity Room
  • Added mental changes room Skill Room
  • Added mental mental change Auto Seductive Setance 
  • Added mental Extract Aptiude 
  • Added mental change Insert Aptitude 
  • Added minor effect improvements to Reverse Summoning Ritual 
  • Added Idealism Crystal and follow-up scene when entering Depths for the second time 
  • Added skill Seductive Stance III 
  • Increased max mental changes to 134 

Balancing

  • Decreased ATK of Belphegor by about 30% and ATK of Nightmare Sorceress by about 20%
  • Removed unused Sap Mind skill from Belphegor
  • Increased first turn delay for Divination, Acedia and Desidia by 1 and recast delay of Acedia and Desidia by 1
  • Decreased Luciela AGI by about 35%
  • Increased delay between memory fragment summons by 1 turn
  • Increased probability of Nightmare Sorceress using Cupiditas over Attack on each 2+4th turn increased to 100%

Bugfixes

  • Fixed prerelease typos 
  • Fixed typo in choice for learning Shadowcloak II 
  • Fixed Horror II having NG tag and incorrect damage formula 
  • Added Aura Masturbating 4 as a prerequisite to unlocking Lewd Streamining Hobby 
  • Fixed reload fix plugin causing event issues when loading autosaves 
  • Added tag to force through events to respect tile passability 
  • Fixed crab encounter on land giving Underwater debuff
  • Fixed incorrect prerequisite for followers reading Advanced Techniques for Blocking Magic
  • Fixed incorrect The Art of Lewd Horror adding Vice instead of Lewdness to MATK
  • Fixed Truthmaker check failing when using skills that invoke Common Events
  • Fixed Aura trying to use mirror in room even if mirror event hasn't triggered yet in Wearing Richard's Ring 1 and instead add bathroom variation
  • Fixed Flesh Puppets remaining in Winterfall caves after killing Beelzebub
  • Fixed Happiness Drain mental changes sometimes not considered in mental change availabiity check
  • Fixed missing Aroused resistance on female Winterfall enemies
  • Fixed craft condition for coatings at Trademond Alchemist
  • Fixed saving at choices not working in common events
  • Fixed remaining obstacle choice callbacks when choice is made
  • Fixed missing corruption increases in Roland scenes
  • Fixed vice checks for roland7 choices not taking in-event increases into account
  • Fixed willpower filter condition on giftable items not working
  • Removed map place holder in bandit hideout
  • Removed Lewdness check on About Work on Roland but add jump back to dialogue start after reporting/taking a quest
  • Fixed Tactical Advantage on Mature Shadow in Misfortune troop being 2 turns instead of 1
  • Fixed Counter III showing 0 turn duration


Comments

Monarch Dev

Nice. Looking forward to this! Lol, I can believe you fell asleep writing the changelog as the 3rd point has an extra "mental" and the fourth one does not have a "change". 😂

aura-dev

Ouch, and that's after I fixed a couple of those typos like that after pressing the send button :D

Anonymous

After I completed the reverse summoning ritual, Aura is still showing as Luciela and I don't have the ability to remove my collar during combat, and instead have the divination skill. Is there a fix to this?

aura-dev

I am not sure, that sounds like a fairly broken game state. How did you get there?

Joe smoe

Do you currently have a time frame for when the earlier corruption rooms will get revisited for those that still have unimplemented mechanics, like rhe third knowledge in the knowledge room?