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It's a week off, so as mentioned in the project plan post, this week it's just a very light update mostly focusing on additional bugfixes, mostly the ones we did onstream during the playtest & bugfix stream this Wednesday. 

Besides that, Trihan started on Roland Quest 2, but it's currently disabled so nothing to see here yet. Then I also integrated the Corruption BGM by our composer. Currently, it's only playing starting Roland 6. I am not quite sure yet if I want to play it during the Drug Dealer or the Hermann scenes as I currently feel the Lovely Degradation BGM might be the better fit right now.

I am a bit worried about Emubi as I have not heard from him since we discussed the brief for slime, although he did mention that he had some family events going on.

Aaaand that's already it for this week. Next week the dev cycle for 0.35.0 gets properly started by continuing on the corruption scenes. As ususal, the changelog for today's public patch plus the prerelease changes can be found below.

Changelog 0.35.0 (01.09.2023)

  • Added Poisoned Elixirs stub
  • Added BGM Corruption
  • Improved stat formatting for DEF book

Balancing

  • None

Bugfixes

  • Fixed character graphics not matching costume 
  • Fixed position of standing image when interacting with corpse in forest of runes
  • Fixed formatting of gold at northern forest of runes skeleton
  • Fixed position of standing image when interacting with rope in refugee camp caves 
  • Fixed incorrrect priority of cave-in investigation point in northern mines
  • Fixed missing reset for standing image side variable after meeting with adventurers for preparing for festival day
  • Fixed various minor formatting errors
  • Fixed Idealized Woman 2 keeping Flying state when hit with Acid
  • Fixed leftover Flesh Puppet after defeating Beelzebub in Warehouse
  • Fixed spider enemies spawning after killing Mature Spider Queen in Far Eastern Caves on difficulty less than Normal
  • Fixed Behemoth missing basic Attack skill

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