Home Artists Posts Import Register

Content

We haven't done these in a while. Time for me to get some more data!

Comments

Anonymous

Normal. Nowadays it becomes trivial by the end of content, but on my first playthrough I found the difficulty just about right. Whereas Hard is just punitive, and it feels like there should be an intermediate setting between the two.

Ero Gee

I like playing on hard, it feels very nicely made and well-balanced.

Anonymous

My first playthrough was in in Normal, and I was doing fine until the fight against those people from refugee camp. The one in which bunch of characters will join the battle with you. That felt like insane jump in difficulty, and at that time I just wanted to see how the story would play out, so I didn't want to spend several days training and getting the stats up, so I switched to Story. My next run will be on Normal again.

Onedrift

Story! I'm here for the writing and the corruption (intentionally losing where I can, etc)

Austin Durbin

I think that is a good stat spread so far. 5% using hard mode is pretty good, considering the nature of the game. I do enjoy the hard mechanics sometimes, but I like story difficulty for now. Once the game is finished, that's when I'll step back into hard mode. At the end of the day, I've spent a lot of time with RPG Maker Games and I don't think enough mechanics change to make me too interested in challenging myself yet

Anonymous

Hard mode but cheat mostly to catch back up to were I was quicker.

aa

Too much corruption to play normal or hard, i always die....

mizuhana

I always start out normal and see how far I can get. Then right before the corruption will kill me i swap to story and continue

Fluffy

Normal and Hard are way too easy to die to corruption, especially if you wanna see her change more

César

I focus mainly on moving the story, quests, and mostly lewd events forward. Combat and such is ok so long as it doesn't require much to get through

Anonymous

I don't enjoy the challenge of Hard, but a NG+ with all the stat bonuses makes Normal a cakewalk early on, to a point where sometimes I *have* to Remove Collar in order to have enough corruption for mental changes.

Anonymous

I wouldn't mind NG+ if it was more achievement based like steam trophies instead of score based maybe when its almost done they might add it.

Jozef Fox

I played a hard game to see how far I could go and get the extra points into a normal new game+ difficulty run.

CorruptiveSpirit

Played normal but there were too many materials, to many shops, and too many specific things to grind to keep track of. I ended up getting hard stuck too many times and decided to focus on just having fun on story mode ^^;

Anonymous

I still struggle on story mode lol. The idea of having to apply correct magic or you do 1 damage or take 100 damage yourself is hardly for story mode TBH.