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And here comes the prerelease. Most of today's changelog comes from the patch release, but we do have a couple of items for the prerelease as well.

For starters, there is one new mental change: Vulgar Speech.  I mentioned this already in the project plan post. While there are no real world scenes that specifically highlight the effects, playing with this change installed replaces various euphemisms with the words cock/pussy. You can install it in the Instincts Room language machine on the top-left.

Then, we have the main addition to the technical work this week: A new underwater dungeon, this time in the Central Lake. Since this is an alternate way to get to Winterfall and skip the massive money checks, it will be quite long with this only being the first level. Also expect several degrees of deadliness, especially coupled with some of the enemy buffs from the public patch :P That being said, you do get access to a bunch of extra materials and Gourmet Meat, which helps quite a lot in the Belphegor fight prep.

Especially if you are a Mage character and lacked the MATK firepower to deal major damage with it, the additional Jelly Jams you can acquire in these depths, will help you quite a bit. In general, you will also find some extra loot in the Nephlune Underwater dungeon, and in general find some tileset improvements to pretty up the areas.

Besides these content additions, I have also done some asset management improvements as I mentioned in the project plan post and majorly improved the folder structures. I tried to be as careful as possible, correctly craft my search&replace scripts so they correctly update all the resource references for the new folder structures, but it's possible that you might experience some "resource not found" crash. If so, please drop me a report so I can fix it! I already had a couple of reports from people using the Daily Build and I think we got most of them, though.

So yeah, that's about it! I will next week continue my work on dungeon creation in the Underwater Area, there are currently 2 levels you can gain access to, not sure which one to pursue yet, or maybe I will start both so I have the full layout done and then finish them in the next technical week update. We will see.

For the full changelog including today's patch, check below. Until next week then!

Changelog 0.28.0-prerelease-1 (03.02.2023)

  • Implemented vulgar language mental change 
  • Added map Central Lake: Underwater 
  • Increased max killed bosses 72 
  • Increased max mental changes to 116 
  • Moved Nephlune priestess up a tile
  • Added additional text state when Alicia interacts with Going Home Alicia doll
  • Added CG marker ground in recollection room
  • Overhauled Nephlune Captaln's dialogue
  • Added additional Nephlune Underwater dungeon drops
  • Renamed Mean face to Bitch face

Balancing

  • Reduced ATK by another 25% when Air = 0
  • Added gluttonous enemy tag to Moloch, Sahaking and Kraken (+100% HP gain from healing)
  • Add skill Mass Cycle Of Life to Kraken
  • Limited unlocking of Save The Crops to post-Festival
  • Added WATER weakness to UNDERWATER state
  • Increased Giant Crab HP to 240

Bugfixes

  • Fixed typos
  • Fixed Underwater debuff applying to Aura if Slime has Air Bubble on
  • Fixed missing exit event processing in Charlotte spell training
  • Removed underwater states when teleporting
  • Fixed passability bug in Nephlune Sailor Quarters
  • Fixed pharmacology stat affect HP Drain/Fix Supermetabolism not having an effect on Moloch
  • Fixed check for What A Lovely Taste And Smell II in Blowjob for Peddler scene
  • Fixed seal_items tag not working in menu
  • Fixed incorrect speaker names in nextSuperModel Cafeteria scene
  • Fixed Moloch casting HP Drain Buff when buff is already applied
  • Fixed missing George relationship reduction in Next Super Model 4
  • Removed outdated info line for Hardworking Orb
  • Fixed right-click during lewd action choice on day start canceling choice and entering an illegal game state
  • Fixed intro crash
  • Fixed miss of adult content flag update in clear room
  • Added migration rule to change level up logic of companions
  • Fixed not being able to teach John Fire I
  • Fixed HUD not properly updating when a summon dies
  • Fixed Weak Novice Adventurer name in Boar Hut

Comments

Anonymous

Version number in the post title seems wrong.

Bloodysparta7

i can't get the scene of gossip about George 2

Anonymous

The rescuing Edwin fight with the Low Demon appears to be broken - no sprite for the demon is present though you can fight it as normal, and the game hangs up once the demon is beaten and becomes un-progressable.

Anonymous

Is it possible to get legs of sloth and kill the demon?