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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

NOTE: If you have learned Open Domain II and want to play the new Mountainreach content, I recommend ending the day in Mountainreach once. Otherwise it could be possible to get into a weird state after using Open Domain II on a certain person. I have not tested this enough yet.

Alrighty, the second week of June is already over. I took some time off from work this week to push on the Mountainreach area. It focuses mostly on Main Story development and dungeon crawling. You can find new NPCs that are connected to a Domain dungeon in a quite complex way. Together with this, the update also introduces the local evil doer Belphegor and his curse Legs Of Sloth.

Sadly, I still had to cut out quiet a bit and downscope more than expected. I had planned some more time loop manipulation and that for every day in Mountainreach Aura would suffer from a sort of memory manipulation, including having lewd memories with Charles inserted into her. I will probably move this planned content all the way to 2.0 -- if it turns out to be still relevant compared to other 2.0 content.

You can also find an additional mental change in the Instincts Room that compliments the recent mental change. It was originally also planned for Chapter 3 but pulling the mental change for transforming attributes into secondary lewd stats forward, I think this one also needs to be moved ahead.

The new mental change in story terms simulates Aura being subconsciously happy about perverted actions and gameplay wise adds a rule that whenever Aura does a lewd action, she gets a minor boost to her attributes depending on her sensitivity levels (5/10/15 -> Fulfillment I/II/III -> +5/10/15% on all attributes).

Also, I would like to point out that the number of passives is starting to grow quite large, hahaha. On another note, you may also notice some slight changes in the UI skin. This is mostly in preparation for the UI overhaul with the new skin being a sort of "backdrop" that will be used for all default UI that doesn't get overhauled. It theory it should fit quite well, but we need to see it in the end product. Regarding the UI overhaul, there's also further progress from the UI artist.

We are only missing the Title screen and Battle HUD now. The only ones I wanted to overhaul but that won't be getting one right now are Message Box and Options Menu. We will probably need to have another go at those in the future, but the budget is getting too tight to do them properly.

Next week we will be returning to the real world, continuing the real world lewd story line leading up to sex with George. On another note of lewd content, I believe our assisstant writer will be able to wrap up the next Young Merchant event by tomorrow. He sent me a first version today but i was quite unhappy with it, so there was a lot I needed him to rework. 

Anyways! The full changelog is as usual below.

Changelog 0.20.0-prerelease-2 (10.06.2022)

  • Added mental change "Perverted Fulfillment" in Roya habits
  • Added scenes for meeting Belphegor
  • Implemented events for Mountainreach Domains
  • Redirected teleports of Mountainreach after spending 1 day end in the village 
  • Implemented major curse "Legs Of Sloth" 
  • Replaced default window skin with backdrop skin for new UI
  • Added Mountainreach NPCs
  • Added items "Formula: Aphrodisiac Drug Bomb+" and "Aphrodisiac Drug Bomb+"

Balancing

  • No changes

Bugfixes

  • Fixed typos
  • Fixed incorrect heart marker control of John
  • Fixed incorrect variable used for illumination calculations in Nephlune
  • Added rule to always make player character visible at start of new time slot
  • Fixed Defensive Stance I being learnable at Jacob's after learning Defensive Stance II
  • Fixed remaining heart marker after freeing abductee using Perika
  • Fixed lewdness influence on tips not being paid out
  • Fixed crashes when rewatching Young Merchant dinner scenes from recollection room
  • Fixed Lewdtoken machine subtracting incorrect number of attribute points 

Comments

Mizino

Ok first, I love this game I've been playing it pretty non-stop for a while. There are a couple of things I'd like to note: first on my play through when rose meets richard in the book store her sprite did not appear in the map just the speech bubbles over top of it. I don't know if this is related to my save or if it is a bug in the game. Second its hard to tell what is locked away because the player hasn't gotten to the point of unlocking it, and what isn't actually put in the game. It just seems like everything you click on in the mind scape portion is "Not implemented" but then some of it changes to unlocked when you hit a certain progression. I think there should be "not implemented" and "locked" for these things instead so that its clear what is actually unlockable and what isn't.

aura-dev

Did the invisible Rose thing happen in this build? I added a rule in the latest build to always restore player visibility. Regarding the [NOT IMPLEMENTED] it changes to unlocked when I implement it, not based on your progression :'D

Veraenderer

There is atleast one case where [NOT IMPLEMENTED] was shown, but the change unlocked later on. I have sadly no idea which mental change it was.

Anonymous

I could be misremembering, but I believe the spiderweb for the accessories was listed as [NOT IMPLEMENTED] until you reach the point where you can remove it.

aura-dev

Could you explain how this would differ from pink scenes / pink variations?

Anonymous

When do you plan on finishing Aura's gyaru look since I'm pretty sure all she needs is her nails and her gyaru look is done

aura-dev

I decided to move nails some months into the future. It will require putting the Makeup knowledge orb in which in return requires advancement in the diligence/knowledge/grades drain story line.