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Another month, another project plan. This month's plan is very straightforward since my day time job will be sending me on a 3-day business trip during week 3. But let's go through the weeks in order.

Week 1: As usual, the first week is mostly dedicated to fixing bugs and dealing with accumulated technical debt. This time around I decided to focus a bit on doing some backlogged quest improvements. I will talk a bit more about this during tomorrow's prerelease, the two main points are that Save The Crops is now an Adventuerer Guild quest and the Hermit quest has been reworked. You still have to deal with the wind mechanic manipulating movement but you will no longer fall down cliffs and instead the map got some enemies. There are also other improvements but I will talk about these tomorrow.

Week 2 & 3: Since I will be on travel for a larger part of the 3rd week, it's a bit harder to plan  ahead on how much time I will really be able to spend during the 3rd week, so we end up with a mixup of 2 areas I want to work on but I will probably not split them by week but rather work on them in parallel. 

in general I would like to give a heads-up that due to the Corona restrictions being removed my employer is thinking of removing Home office and increasing business travels to catch up on meeting partners we haven't been able to meet for the past years. I will need to see how this affects the development. Maybe I'm lucky and I won't have to travel as much as I'm fearing right now. Or maybe I'll have enough opportunity to dev when traveling on train, idk.

Anyways, I want to continue on the Nephlune side of the content: The Vault dungeon below the Underground is the most important addition here. But I also want to expand the city a bit with the local Adventurer Guild, some more duels, etc. Also on the lewd side Customer Service 3. 

On the other hand, the Mountainreach content is the one lacking behind and I will need to push a bit there. So I will also try to make some progress there. However, here I only this week commissioned the next set of maps from our mapper. So I will only be able to work on this once they get done. Let's see how everything will work out.

Week 4:  Either case, week 4 will go back to the real world and focus on reaction scenes to Aura's visual changes. I will use this opportunity to generally shift back the focus a bit to the Library Club & Rose. Aura and Rose will be getting into fights and the last planned scene of the week is planned to kick off the Rose and Richard interactions.

As for illustrations, before we get into the updated commissioning plan, let's have a look at the poll results.

the Toll Bandit Leader BJ has been the winner of the poll, which suits my plans quite nicely. I plan to also use this opportunity to create the CG variants for the Drug Dealer, which puts us into the nice position that we can directly proceed to the follow-up Drug Dealer scenes I will be writing in June: Sex. Likewise, In June I hope to get to writing RL sex between Geroge and Aura. This gives us the following art commissioning plan for the next months:

Of course this is all assuming Emubi can deliver the number of CGs. I  have noticed his commissioning volume from other clients going up, so that's something to look out for in the future.

Finally, on the writing commissioning side, I have commissioned two more lewd scenes in the Underground City. They will focus on Aura wearing the bunny outfit.

Comments

Anonymous

Hi, after reading the first paragraph of the report, I think I may add: I liked the Herrmit's quest falling off cliffs, but was frustrated that falling would reset the whole thing. I would like it if falling off a cliff would only get you down one level and only force you to climb back one ladder instead of the whole thing. I think this is the type of mini games that I love in RPGs when they are thoroughly thought out.