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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

As announced in the project plan, in this and the following week, I am continuing my work on the Fortress of Wrath quest, focusing mostly on the dungeon work. This week, you can find last week's map filled out with encounters and loot, as well as two new maps with more miniboss encounters.

In addition to the new dungeon crawling content, we also have a new difficulty: Hard Mode.
The difficulty mode is aimed for people who either want to enjoy a challenge going for a pure ending and those who would like to corrupt Aura while role playing her resistance realistically. Also of course for those who are replaying the game on NG+. Hard Mode rewards you with a higher score multiplier so the maximum score went up quite a bit this week.

If you try out Hard mode, don't get too frustrated against the Goblins in the beginning. :D :D

The third item this week are some minor skill additions. The Antidote item can be used to counter poison-based enemies by healing Poison & making you immune to the next 4 times you would be poisoned. I also scripted Demond's Martials, which unlike Paul's and John's are passives that help you better use your items. Bomb Proficiency I further raises bomb damage (Give Blessed Bomb+ with Bomb Proficiency I a try!) and Coating Proficiency I increases stat boosts from coatings.

The complete changelog including further bugfixes, technical improvements and the bugfixes from today's public patch, can be found, as usual, in below's changelog.

Changelog 0.15.0-prerelease-2 (14.01.2021)

  • Evented map "Draknor Fortress: Outer Area"
  • Added map "Draknor Fortress: Caves"
  • Added map "Draknor Fortress: Floor 1"
  • Revealing transformed enemy forms in beastiary upon victory
  • Added Hard Mode (Thanks to Gaurav)
  • Added items "Antidote" and "Blessed Antidote"
  • Added skill "Bomb Proficiency I"
  • Added skill "Coating Proficiency I"
  • Implemented options to learn Bomb Proficiency I and Coating Proficiency I from Desmond
  • Increased max boss kills to 42
  • Updated Barrack bounties after being claimed (Thanks to Gaurav)

Balancing

  • Changed Poison Coating to Workshop Level 7, price to 420 and poison rate to 25%

Bugfixes

  • Fixed beastiary stats not being adjusted to difficulty level (Thanks to Gaurav)
  • Fixed #spells and #matrials not being correct when carrying over skills (Thanks to Gaurav)
  • Fixed non-integer willpower values due to eyes of greed (Thanks to Gaurav)
  • Fixed damage transfer in festival encounters on non-normal difficulties 
  • Fixed some bugs in obstacle removals (Thanks to Gaurav)
  • Adjustments to new resolution (Thanks to Gaurav)
  • Fixed Aura retaining Star Knightess skills after intro
  • Fixed flash of naked characters when first-time displaying characters (Thanks to Gaurav)
  • Fixed Maleficum not increasing AGI
  • Fixed Bless Item not working when cast in Trademond
  • Fixed Trust window remaining when triggering end of content in Nephlune  (Thanks to Gaurav)
  • Fixed repeated lines in Kissing John scene (Thanks to Gaurav)
  • Fixed Aura standing image covering demon worshipper in Trademond Underground Dungeon (Thanks to Gaurav)

Comments

CrossRedstone

I think you have a typo in the title. The title says 14.0, but the changelog says 15.0.

aa

Hard mode is impossible mode!! Any advice for beating the generals in the prologue or the first goblins? :)

aura-dev

Tactical Advantage and buffs for intro. For Goblins acquire magic like Charlotte's Fire I.

Anonymous

I am generally able to beat goblins with just Light I and tactical advantage, and that usually takes fewer days to get than Fire I.