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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

In addition to the bugfixes, we have some minor prorgess on the technical and content side.

On the technical side, if you check out the Clear Room, you will find a swirly ball object that opens up the following menu.

From here you can spend Score in order to carry over unlocked skills into NG+. Skills are unlocked when you learn them for the first time. This pretty much completes the NG+ bonuses that are planned for 1.0.

On the content side, I got started on the Fortress of Wrath quest line which will now let you enter Fort Draknor. However, there isn't much to see here yet besides the first map and a minor test enemy for checking that the special mechanics of the area work.

It seems Fort Draknor has already been attacked by another Demon General and staying too long will make Aura get the next major curse Arms of Wrath. Depending on her MDEF, Aura will have a set Resistance to the curse, which goes down with every step or turn in battle. Expect quite a bit of vertical movement, ropes going down, exploiting vines, and so on to create shortcuts. Alternatively, role play as an overconfident Aura who just charges straight in and takes the curse. 

Arms of Wrath works similar to Eyes of Greed, but instead of focusing on money spending, it affects Aura during battle.

On the gameplay side, there is another minor balancing change that should remove a bit of confusing. Usually, Corruption would be subtracted from the Willpower stat to form what I called "Effective Willpower". This effective willpower was then used in stat checks and also displayed as Willpower in the Status menu. I found this caused quite some confusion and with the major curses modyifing willpower all over the place, the matter seems to be growing worse. So I decided to simplify the mechanic. Now, Aura's corruption is only subtracted from her willpower on day start. So basically her initial willpower is affected.

I'm not even sure how many players even noticed the effect of corruption on willpower. :D :D :D

Next week I plan on continuing the work on the Fort Draknor dungeon. Our mapper wasn't available this week, but will be next week so I will hopefully be able to offload the task of mapping the interior areas to him. Meanwhile I will be focusing on the encounter designs.

And that's it for this week! Below you can find, as usual, the combined changelog of the patch and the prerelease.

Changelog 0.15.0-prerelease-1 (01.01.2021)

  • Added Fortress of Wrath dialogue with Sardine
  • Added map Draknor Fortress: Outer Area 
  • Added Skilly Carry Over NG+ Bonus (Thanks to Gaurav)
  • Added curse "Arms of Wrath (Thanks to Gaurav)
  • Removed dependency of Getting Started to save Edwin 

Balancing

  • Corruption now only affects the initial willpower at day start

Bugfixes

  • Fixed typos (Thanks to Gaurav)
  • Fixed incorrect payment display for Bar Job
  • Fixed lewdness increase not switching to corruption increase for Bar Job
  • Adjusted maps to new resolution (Thanks to Gaurav)
  • Fixed minimum HP condition for Modeling Job 3 not working
  • Fixed missing message when asking Anna for Bunny uniform without doing customer service
  • Fixed incorrect minimum vice condition for vice chests
  • Fixed doubled Aura in lewd scenes (Thanks to Gaurav)
  • Fixed passability around Emergency Funds chest (Thanks to Gaurav)
  • Fixed Aura level getting reduced from flashback scene
  • Fixed flying tile in Trademond
  • Fixed opening vice chests increasing vice beyong vice + 10
  • Fixed George appearing in Hallway Bullying 2
  • Fixed passability issue in Northern Forest of Runes
  • Fixed Duel marker disappearing when resisting KO
  • Fixed not geting Game Over when not capable of paying penality in own turn

Comments

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Wow !! Another demon general and another curse for Aura !! :)