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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

This week's progress can be summarized quite easily.

The main addition on the corruption path is the next room in the mental world. It's kind of like a combination of Interests and Happiness room. You choose a subject (Science, Humanities, Novels) to empty a shelf and then you can insert other knowledge in there. It's actually not real knowledge deletion/insertion, though, and more about lowering Aura's awareness of her knowledge/raising her awareness of her passively acquired knowledge. In the future, the orbs below will symbolize knowledge that can be added into the shelfs. Right now you can only remove a level of Math, as a sort of tutorial interaction.

As with the new room last month, I haven't written corruption scenes for the tutorial interactions and will probably only start on this once we have opened up all the rooms. However, there is still one more point of progress to report on in the corruption route: There is 1 new corruption scene continuing the plot line of Aura having troubles paying attention in classes. This time because of social media.

Originally I had planned to add a lewd scene this week, but my mapper said he would not be available mid-this week to mid-next week, so I swapped some stuff around. The next lewd scene is planned for next week, this week I instead focused on finishing my concept of Nephlune to submit it to our mapper and then integrate the map into the game.
The map is still empty and I will begin next week with populating it with the first functional NPCs. Expect new books to read, merchants for previously hard to acquire items, etc.

Art wise, you have already seen the addition of the Richard CG that has been included into the public release. Yesterday, I have also commissioned the H-CG for the Listening on Liliana scene. It's a bit more complicated than the other scenes, having a total of 4 people active on the scene. It will be a full CG like Maid job 2. Let's see how Emubi will handle this.

I think I mentioned last week that I started the process on getting a steam page. The process here is still ongoing. I finished getting verified and I think finishe up the last infos steam needs to create a shop page. Let's hope we don't get rejected. 

The combined changelog of today's prelrease + public release, as usual, below.

Changelog 0.13.0-prerelease-3 (19.11.2021)

  • Add Richard standing CGs
  • Added "Attending Classes 3"
  • Added Knowledge Room
  • Added empty Nephlune map
  • Upgraded to RPGMPacker 2.0.3
  • Increased mental changes to 47

Balancing

  • No changes

Bugfixes

  • Fixed being able to down vine at northern exit of northern forest of runes
  • Fixed passability issues in refugee sheds
  • Fixed recollection crystal for lewd dance for formula peddler teleporting into underground dungeon
  • Fixed typos and editorial improvements
  • Fixed braziers in abandoned mines in northern forest not using refactored Fire I logic
  • Fixed party members remaining when using Patentia Rune

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