Home Artists Posts Import Register

Content

Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

Due to bugfixes only being very minor this week, there will be no public patch.

This week's prerelease mostly continues the work from last week. The formula peddler that got added last time now has a proper stock and some formulas to sell. I have also continued preparing new skills, this week "Assassinate I" a Martial that can only be used during an ambush turn, and "Morph: Fire", a skill that allows your slime to transform into a fire mode got added.

Furthermore, I continued working on some further post-festival effects, this time mostly focusing on the Refugee Camp. You can find the rescued refugees in there and 2 in Trademond. Most of them have a reward, and some a story to tell.

On the lewd side, I received the CGs for the Demon Worshipper handjob scene and integrated them into the game. Furthermore, Riverflow now houses an artist who is quite eager to draw Aura. 

The first event with her is not really a lewd scene but iI could imagine commissioning a CG that shows just what kind of liberties the artist took when drawing Aura and sexing her up a bit.

That concludes the changes from this week. As I noted in a previous post, the next CG that's being worked on, is the Bonding With Slime CG. Whether it will make it into the public release next week is doubtful, but let's stay optimistic. Next week I will be turning away from the isekai word and go back to the mental and real world to open up the next room.

The full changelog for this week's changes can be found, as always, below.

Changelog 0.12.0-prerelease-4

  • Integrated "Demon Worshipper Handjob" CGs
  • Added formula Peddler shop
  • Added formula "Improved Vitality Potion Efficiency"
  • Added formula "Improved Bomb Efficiency"
  • Added formula "Energy Potion+"
  • Added formula "Flash Bomb+"
  • Added skill "Assassinate I"
  • Added skill "Invest: AGI All" in Money Domain
  • Added skills "Morph: Fire" and "Morph: Phys" for Slime
  • Added Stasis Bombs in expensive shop in Money Domain
  • Integrated map "Southern Farmer House" in Riverflow
  • Integrated 2 refugee camp shed maps
  • Integrated map "Artist" in Riverflow
  • Added Modeling 1 event at Riverflow artist
  • Added option to learn Assassinate I from farmer grandma
  • Added option to learn Morph: Fire from Slime Summoner
  • Added rescued abductees to Refugee Camp / Trademond
  • Added Sick Workers and Edwin dialogue variants for post-Festival
  • Added "Reading. Is. Boring." checks to some dialogues involving books

Balancing

  • No changes

Bugfixes

  • Fixed typos and editorial improvements
  • Fixed learning Light II reenabling learning Light I

Comments

Anonymous

I really like the artist addition - especially the possibilities with taking (artistic) liberties. Great progress as always.

CrossRedstone

You know, I just realized I have yet to do a "pure" run of the game. Might as well do it now, since we're so close to the end of chapter 1.

Anonymous

I'd like to have the option to have the fire slime use its fire spell on vines instead of Aura doing it.

aura-dev

Yeah, I think the dialogue for it should be generally extended to work if any party member has Fire I (not just fire slime, also including Charlotte if she's in the party.)