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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

This week, progress has going on quite a few different fronts. First of all, I found some time to write a new corruption scene. You can finally see some first consequences for the FunMaker deinstallation from last month's mental changes.

The big time eater was probably the integration of the 2 new remappings of forest of runes maps (central and south) from our mapper. He's really pushing the new tileset and RPGM to and optimizing the tilesets and everything to make his great work also work out with the gameplay wasn't quite easy. For one, if you walk around Trademond or other cities, you will now (and I hope didn't miss anything!) notice that shadows affect Aura. In order to make the shadows consistent, which became really important due to the heavy usage of trees in the forest of runes (duh) and their tree shadows, I went over the other shadows also turned the RPGM default shadows into texture shadows that affect everything below them and not just the ground. This should also reduce quite a few passability issues like walking on wall corners and similar issues.

As you might notice, due to the new tileset not being super poweful in all regards (e.g. lack of nice human and animal corpses, not enough plant life variety etc.) I still had to resort to integrating some RTP elements which stick out just a little bit. Dealing with this or even better making some custom pixel art would probably be one of the tasks I would a potential pixel artist.

Then, moving on to Trademond. You will find some new NPCs and new dialogue options with merchants in there. Some of them main quest related, some of them lore related, and one of them just giving some gameplay hints. Especially Edwin is currently in the process of getting more dialogue options to engage in activities for raising his standing. I am currently working on the second quest to raise his standing. I started planning it out today and will probably implemement it over the weekend.

Finally, we have our first illustrated h-scene! I just integrated it and hope you guys will be able to enjoy it.

Going along with the second most popular scene, Kissing John, I will then proceed to commission it come Monday.

The compiled changelog of the public patch and today's prelrelease can be found below as usual.

Changelog 0.9.0-prerelease-1 (09.07.2021)

  • Added scene "Aura Dev 2"
  • Added some NPCs/Implemented some [TO BE IMPLEMENTED] NPCs in Trademond 
  • Added "Festival of Greed" reactions/dialogue options to some merchants
  • Added investment option to increase Edwin's standing
  • Changed RPGM shadow to texture shadow in FSM maps to be consistently drawn ontop and stop causing passability issues
  • Integrated new "Central Forest Of Runes" map 
  • Integrated new "Southern Forest Of Runes" map
  • Integrated illustrations for lewd scene "Ass Groping By Jailer"
  • Unmapped Alt button so it longer triggers skipping
  • Added Cursed I, Cursed II, Cursed III debuffs triggered at 60, 40, 20 willpower
  • Added max corruption to profile
  • Changed current willpower to effective willpower in profile
  • Added special event when having < 2 Corruption on first night

Balancing

  • Decreased discount at alchemist to 40%

Bugfixes

  • Fixed typos and editorial improvements
  • Fixed freeze when trying to remove books from the side
  • Fixed missing ENHANCED state trigger for Ogre Commander
  • Fixed collar being shown in portrait when it's flagged as off
  • Fixed being able to change shoes before shoe interests
  • Fixed flavor events in Northern Mines Area 1 updating too late after defeating Spider Queen

Comments

CrossRedstone

You know, it's fascinating seeing a game develop over time. It gives you an insight in just how much work goes into it. That's it. My Payday ist the 15th. I'm gonna increase my Support to the next Tier then. Edit: Screw it. I did it now, so I wouldn't forget. You deserve that money for all the work you put into this project.

Jay

just noticed one bug in the playthrough -- the shortcut around the thugs in the forest -- after removing it cannot walk through it. I tried it from both ways. Beautiful new forest by the way, but that is an issue if trying to go around that way.