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Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

Note that this week's prerelease is the 0.8.0 release but 1 day earlier. The public 0.8.0 release will be coming out a couple hours later on saturday.

And here we go with the last dev week for 0.8.0! The main effort went into creating the mental changes and the follow corruption scenes for removing Aura's braids! After all these months of only being able to change Aura's character portrait by removing her glasses we now finally have a more impactful outer change! Apparantly, the hair change is to George's liking, but is act of encouraging Aura might have unforseen consequences for him. As a heads up, the next appearance change will be related to Aura's clothing. It will take a bit until we get there since H-CG production is going to take some priority. 

Besides the real word corruption content, we have also some more isekai corruption content in the form of the new lewd scene "Maid Job 2". In general, I have also integrated emubi's maid costume intot he maid job scenes. So it might also be interesting to rewacth Maid Job 1.

There has also been a slight system change. If you had the fashion magazine mental change, a small popup informing  you about a temporary -10 Willpower loss came up in the Maid Job scenes. I have reworked this into a simple corruption passive system. If you have progressed enough and seen a couple of fashion magazine events, you will now gain the passive "But It's So Cute" which will reduce your willpower during all costume related checks by 10.

The final change is the upgrade to the newest RPGM version 1.3.1 which spontaneously was released this week. It has a very useful feature for finally allowing me to use subfolders for asset organization. Sadly, the save files from an RPGM have paths saved iinto them so if I move an asset it will try to load it at the old position. I have written a save migrator that gets automatically executed when you load an old save. It should correctly update all paths, but I can't 100% it's correctness. I definitely know I managed to make the daily build explode already... But then again, nothing ventured nothing gained. Having to search in RPGM for minutes was a pain, so I hope this time investment will improve my dev workflow in the long run.

Finally, I did some in-depth testing yesterday and today especially for doing the quests in different orders. I made a couple of dialogue adjustments regarding Aura's knowledge about Arwin.

Find this week's changelog below. I create a compilation post for all changes of 0.8.0 tomorrow.

Changelog 0.8.0 (25.06.2021)

  • Added lewd scene "Maid Job 2"
  • Added mental change for removing braids
  • Added scene "Removing Braids 1"
  • Added scene "Removing Braids 2"
  • Added scene "Removing Braids 3"
  • Added scene "Removing Braids 4"
  • Integrated Aura Maid Uniform into Maid Job lewd scenes
  • Added corruption passive "But It's So Cute!"
  • Upgraded to RPGMMZ 1.3.1

Balancing

  • Reduced POISONED damage to 10% per turn

Bugfixes

  • Fixed incorrect interaction with shoe shelf after mental change
  • Fixed typo in Alicia and Rose mental world scene
  • Fixed Forest of Runes being populated before map transition
  • Fixed EXHAUST state being incorrect added when Rampage I is used as last skill 
  • Fixed various dialogue issues when mixing up orders between Sick Workers / Locate The Abductees / Maid Job 1-2
  • Fixed Darry & Barry triggering stance changes multiple times
  • Fixed Damage1 not found crash when confronting demon worshippers

Comments

CrossRedstone

Eh, I'll just start from the beginning again to avoid problems with safe files. It's surprising in how many ways you can play this game. When this ist done, it'll have lots of replayability I imagine.