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I am making futanari games. It is animation of enemies of the game. This time it is Warwolf. The layout of the battle screen of 'RPG maker MV' has largely been decided.

 また雑魚敵のモーションです。今回はワーウルフちゃん。

ツクールMVの戦闘画面のレイアウトもだいたい決まりました。

I wanted to switch animation every time I got damage during battle, but it was difficult for me and it was not possible.

 戦闘中にダメージ受ける時にモーション切り替えたかったけど

そこは自分の勉強不足でできなかった。

But it gave me a satisfying finish by myself. Continue to increase enemy character.

 でもまぁまぁ納得行く感じに出来た気がするのでこのままキャラ増やそう。 

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