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Additions

  • A map ‘key’ button was added that will show you which colors correspond to which path types and what the map icons generally mean

Changes

  • Overmap intractability and UI feel should be improved:
    • Various buttons should now hide or be shown to try and de-clutter the UI a bit
    • More of the old UI text has been updated to the newer UI text solution
    • It should be more clear when the game is ‘paused’ to process end of turn actions and Kingdom AI
    • Other small tweaks

Fixes

  • More buttons found to be without SFX now have them
  • Panning the camera by hovering the mouse at the edge of the screen is now disabled by default and can be re-enabled in the in-game settings
  • A few dialogue related bugs were fixed:
    • A bug that caused dialogue to fail to load when running a text animation that flashes the location on the screen has been fixed
    • A lingering bug from the dialogue system update that stopped some ‘text replacement’ from working (e.g. the character’s name being substituted in for a tag like ‘char/0/name’) is now fixed
    • A bug relating to C# garbage collection that resulted in emotes sometimes not being properly cleared from the screen was fixed
    • A few minor syntax errors were corrected

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