Home Artists Posts Import Register

Content

At long last.


Towergirls 0.120


Major Changes:

Human Princess' quest has been extended to encompass her return and being rewarded.  There is no longer a Demo Over screen for that.

Peasant Princess has been added to the game!  The tower is a little undecorated and a simple grind to the top, so we'll be improving that in the upcoming patch or two.


Minor Changes:

When a character refuses to enter a dungeon there is no longer a blank text panel before closing out of the conversation.

You can now scroll through dialogue options using the up and down arrow keys.

Dungeon traps can now be manually placed in rooms, rather than relying on pre-assigned positions.  Ahahaha.

Shops have been given tabs so that there is now no limit on the number of items that can be available.

Several new types of weapon and shield have been added to the game.

Forge Knight now carries a larger assortment of equipment in his shop.

Weapons of Swiftness now display the correct Initiative bonus in their tooltips.

Princesses are now assigned their correct class when first joining up with the player.  Oops.

High Forest/North Woods/East Grove now begin the game razed and burning for obvious reasons.

You can no longer quickly hit the level-up button right before fighting the Seneschal, locking up the menu.

The Konvert Kompound music will no longer briefly play when some sounds end.

HP/SP/MP enchanted items have had their prices increased.

Enchanted offhand equipment (shields, namely) have been doubled in price.

Removing selected items from a shop's cart will now return them to the correct stack in the shop.

The Leeching, Elemental, and Armor-Piercing weapon enchantments are now functional.

Kobold Konverts are now weak to cold, as was intended.

You may no longer buy expensive items on credit.  Stupid gold silver difference.

Commander personality types are now saved and displayed in the character inspector and most windows when highlighting their avatar.

Menus no longer lock up after backing out from changing the commander of a garrisoned unit.

Swapping around commanders between units should once more be totally** functional.

The Grumpy Salesmaiden in Endless Fields no longer displays incorrect dialogue.

When swapping the player out of leading a unit they are automatically added back into the party, if able.

Undead battle enemies are now totally immune to Poison and Bleeding!

Character health will no longer show decimals in the mini character panels.

Kobold Knight's sprite is no longer tiny in the character inspector.

The 'Constricted' debuff will no longer persist after combat.

Fixed a crash caused by clicking on a 'new BBoS Entry' popup with a princess.

We finally have an actual Faith resource icon.

Longsword damage has been dialed back fractionally and changed to scale off Agility.

All tower bosses in the game may now have their fetishes built into items by Forge Knight.

Files

Comments

No comments found for this post.