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New patch is out, get it while it's hot.

A lot more of the Kobold Princess segment is written already, we're just missing a lot of sprites.  With the addition of two (maybe THREE) more artists this should quickly be addressed and fixed up.

All we need now is some more writers and we'll be in really good shape.

Here's the patch notes-

Towergirls 0.111

Major Changes:
You can now travel back to Canopy Cave with Kobold Princess and Kobold Knight, which means you may then save and proceed to save Human Princess, if you so like. Krest is currently non-functional while we create assets for Jungle and Kobold Interiors.

Minor Changes:
Plaguebombs have been given a battle animation/particle effect.
'It's Shit' now reduces item costs, as was intended.
Item tooltips once again work in the shop.
Apply Weak Poison changed to Septic Blade and added to the game.
Certain buffs (Non-magic poison, stunning, etc.) will now stack on enemies, as was intended.
You may now add/remove/reorder party members in the Overmap - Characters screen.
Fixed the Accuracy bug that was removing 20-30% Accuracy from characters.
When starting a new game, Ser Knight once more appears in the correct part of the room.
Fixed a bug that prevented some persistent buffs from modifying stats in battle.
The 'select garrisoned army' button is much more responsive now and properly works.
Recruited units are not all flagged that they 'contain player'.
Highlighting armies or the party on the overmap is more visually responsive.
Moving to a very close territory with an army, or the party, will no longer cause an endless end-of-turn. Finally.
You can now change the Leader of army units.
Characters now heal a little when ending the turn.
BBoS Entry added for Malevolent Mirror.

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