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Finally.  Be warned that the 'major changes' for this version are actually pretty major, so crashes are pretty likely.  Wasn't able to fit in much testing this time.


Major Changes:
The dungeon minimap has been replaced with a prettier looking, somewhat hand-drawn map. Gone are the days of grid-based, identical square rooms.
The final floor of Enchanted Tower is now functional! Human Princess awaits!

Minor Changes:
Picking up items now has a popup at the bottom center of the screen.
Human King's Seneschal has been given a new sprite.
Added some beautification to the third floor of Enchanted Tower.
Wine Knight says the correct dialogue when first finding him in Enchanted Tower.
Fixed a bug where quest flags were not saving correctly.
Quest mobs (I.e. Penguine Scouts) now have a UI indicator when off-screen but in the current room.
While camping, the radial panel and output display are shown once again.
Fixed a crash that occurred when a damaging ability did little damage.
New, shiny boss health bars have been added.
Dialogue choice options now all display at full font size, with hardly any compacting.
Dungeon items in the current room will be picked up when the dungeon is finished.
You can now skip most cinnematics by bashing [Space] or [Enter].

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