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I found a fairly big issue with Dialogue Options, in 0.525, so I'm releasing a smaller 0.526 build to address that and some other small bugs.  Not a whole lot of fanfare this time.  Future builds will be released four weeks later to the public as normal.

Human Princess is going well, and it's looking feasible for her rescue to be added back into the Unity version pretty soon.  We'll keep you* informed on how that goes.


Towergirls 0.526 Download Here 

Dungeons can now change the lighting settings on initialization

Dungeon decor can randomly be set to actually be a hidden encounter that transitions to an enemy sprite based on proximity to Ser

When starting a new game there's no longer a brief moment where Ser's depth and constitutent sprites are borked

Quick Time Events should no longer occur against the Bonehead Looter in the tavern during the tutorial

Ser will return to the drunk stand/walk animation after finishing a battle in the tutorial

Fixed an issue with dialogue options not properly running conditionals and potentially appearing multiple times or gumming up dialogue as a result

Fixed the 'money' dialogue conditional- no longer always returns the player as having no gold or silver

Ser can no longer move around during cutscenes :|

Characters and enemies can now be hidden from the BBOS

Friendly knights, princesses, and folk will no longer appear under the enemies category in the BBOS

Fixed the display for enemies - bosses in the BBOS

Clicking the same main category in the BBOS will no longer clear all of the entries until leaving and returning to it

Abilities now appear in the BBOS and their number of uses are now tracked

Item and BBOS popups should now play and fade out even while the game is paused



* I am assuming you are a Patron; your BEING INFORMED might be delayed otherwise

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