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It took a little longer than expected, but the patch is here!  This version marks the addition of the optional Konvert siege battle, taking place over in Shaded Coast.  Along with this new battlefield type, and bit of quest content, there's been a good amount of polish put into siege battles.  Between more complicated enemy AI, new unit abilities, and other, sieges are in a much better place than before.  Hopefully they will give a better idea of what some even further improved, dynamic siege battles on the overmap might be like.

This content can actually be tested by entering in the 'siege1' or 'siege2' cheats on the overmap, whether or not you have cheatcodes enabled.

We're finally in the last little stretch before the demo is ready.  All that remains is a considerable amount of bug fixing and polish before that is out.  Be sure to report any weirdness or bugs that you encounter, using the format on the forum, and I'll get on fixing them ASAP.  There will probably be a slight loss in stability with this patch, as it wasn't tested very thoroughly.  Bear with us.  As always, thank you for your continued support.

Cheatcodes have been changed for June.


0.519

There are now click sounds for unit selection and UI interaction in sieges

Added sounds for siege units in melee and to the shaman's ranged attack

Added a smokey damage particle effect for when units are damaged by another in sieges in melee

Siege battles now have camera scrolling bounds

The skybox has been returned to Glacier Fields again again again

The Glacier Fields siege now also has a skybox

When selecting a siege unit, there is no longer a delay before the HP/MP bars adjust to the correct value

Siege hero damage has been increased by 50%

Weasel Shaman attack range has been decreased by 33% and firing rate by 20%

Summoning temporary units in sieges works once again

Weasel Shamans once again have their Call Dire Weasel siege ability

The Bonehead Looter in the tutorial now responds as intended to persistent damage debuffs :D

Siege abilities may now be set to be useable during (or only during) the deployment phase

When left clicking on a dialogue option the upcoming text animation will no longer be skipped

Bravebolds and Trappers now have a Lay Traps ability in sieges, only useable during deployment

Heroes in sieges can now be joined to other units by right clicking on them; the hero will follow the unit and copy their orders, although this will be temprarily paused if the hero casts their own ability or spell

The kingdom screen and siege battle screen will no longer pan while the game loses focus or the mouse is off the screen

The talents screen will now again display how many talent points the viewed character has remaining to spend

Origin-specific talents will once again be unlocked for free immediately proceeding character creation- old save games should have this retroactively applied

Fixed an issue where ser's helmet wouldn't reflect the equipped helmet and instead show the classic one

The mini frame panel avatar and the radial button avatar for Ser now change based on the helmet you are wearing

You can now click on party members in the formation grid to switch to view that particular character

Item and BBOS popups should no longer appear off the right edge of the screen

Cheats will no longer stay enabled between save and new games

Fixed an issue that counted ser as being 'in battle' after the Bonehead Looter fight, preventing equipped items from being right clicked on

The sublocations on the bottom bar should no longer appear for a brief instant following battle

Saving is no longer possible while the dungeon completion screen is open

Took drastic measures to ensure the damn Chloelle Idol does not appear on the desk until it is actually returned to the priest

The magelight spell particle system now has depth applied; should no longer have wonky layering going on

Added a minimap for the Kompound

Added more rooms to the hub minimap for the tavern

The minimap title and subtitle will now refresh as appropriate when ser is moved to a new room through dialogue

Clicking on an enemy encounter, to start a battle, now has a sound effect

There is now a pretty siege battlefield for Cave Canopy

Pressing Enter or Space on an overmap siege will no longer end the turn and do weird things (TM)

Issuing a move order to multiple units in a siege will now have them move to an offset from the target, maintaining positions, and avoiding bunching into a giant ball of soldiers

The Konvert siege is now in; going to the defense of Shaded Coast is now an option

Without cheats, the sieges can be tested by entering 'siege1' and 'siege2' and bashing enter- no experience is gained from siege victories in this way

A dialogue speaker with an avatar, followed by a dialogue speaker without an avatar, will no longer keep displaying the avatar from the first and is correctly hidden now

It is no longer possible to click through the exit button on the territory inspect and end up inspecting another territory

You can no longer zoom in and out on the overmap while the game is paused

Crossbolds now have their sprites set to face the correct direction

Added a dialogue function for setting a territory to not be razed

Added a dialogue function for deleting special quest armies from the overmap

Added a dialogue function for ending an active overmap encounter

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