Towergirls Unity 0.517 (Patreon)
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I am proud to announce the Konvert Kompound is functional, and nearly complete. The addition of this marks the last of Kobold Princess dungeons added back into the game. We're coming up very, very close to the demo now- all that remains is parsing a few of the Kobold conversations, crowning dialogue, and a round of polish for both the Kompound and game in general.
Some of that polish has already made it in with this version. We've added back in the loading screen from the Game Maker version, and also a number of click sounds for when interacting with the user interface. We'll continue to improve these sounds and add a bit more to the loading screen as we move forward.
The Kompound isn't quite as polished as it should have been since my computer went nuts on Sunday. I ended up spending most of two days screwing around with the BIOS, fixing the boot process, and yanking out hard drives, but I was eventually able to get things back to normal. This cut a little into my normal last-minute-panic development that I do at the end of the month. Things might be slightly unstable or rough this version, as a result, but bear with us. It'll be fixed up soon.
Computer troubles aside, I am extremely excited that we're coming up so close to the demo. I expect getting in the rest of Kobold's content (including the Konvert siege battle) will only take around a week to get added back in, maybe slightly longer. Polish shouldn't take very long after that- it's looking fairly possible that we might get out the demo before the end of April. Fingers crossed.
As always, thank you tremendously for the support. We wouldn't have been able to make it this far without you.
The enable cheats cheatcode has been changed for April.
Towergirls 0.517
There are now drinking and eating sounds for relevant consumables
Fixed the starting tavern in new games not playing the tavern theme
The failure class now starts with -2 gold, instead of 0 Silver :D
Confirming the new game type from the main menu now has a very short delay so the click sound can play
The loading screen is now back in!
It's no longer possible to click through the character creation screen in dungeons
Added a new function for giving characters a new happiness modifier from dialogue
Some missing Kobold dialogue has been added to the game, courtesy of Beefpie
Pressing enter/spacebar while in dialogue to continue, while on the overmap should no longer also end the turn
Hidden territory sublocations will now be 100% hidden in the territory inspect and not show a blank button
There is now a popup alert in the bottom right when a territory sublocation is unlocked or unhidden
Fixed the Chivalrous Robes armor set appearing slightly borked
When loading a pre-char-creation save, the prior selected homeland and origin is now loaded and displayed correctly
Critical Chance no longer endlessly stacks larger when saving and loading
Fixed the intro tutorial dialogue when Ser listens in and describes his plans; no longer gets stuck
The 'unhidden' status of dungeons are now saved, and will retroactively be applied to the Kompound if ser is far enough into the quest
When exiting the Wizard's Sleeve in the hub, the walking VFX should no longer bug up and keep playing wooden footstep sounds in town
The spear battle animation has been completed; no longer floats endlessly doing nothing in battles
Fixed the spear attack and miss sound not playing
Enemies that are spawned in from dialogue should now start battle immediately; hopefully haven't broken anything as a result
The dungeon name on the dungeon completion screen can no longer be cut off
Fixed a potential endless loop caused by the last party member being KO'd while the last surviving enemy is stunned
You can no longer scroll and zoom in the overmap while the character inspector, inventory, or characters list are open
Temporary sounds are no longer disabled when transitioning to a battle; should not resume on battle exit now
The Kompound has been re-added to the game; still needs a bit more work but it's otherwise functional
The first Kobold Moot has been readded to the game
Action Point bars for each character mini panel are immediately shown and maximized once battle starts, as was intended
Tuskenahten has been buffed :DDD
The Molted Shaman can once again be assassinated and the optional siege battle will be returning soon (TM)
Territories can once again be razed, and High Forest and territories from there to Grand Tower are once again razed at the start of a new game
The exit dungeon button no longer remains uninteractible after dialogue finishes