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It's almost 1 AM here but that has never stopped me before.

Patch 0.516 is now out, and with it comes a huge assortment of fixes and some cool new stuff (TM).   Sorry for the delay, but we felt that it was worth it to finish the new bits we have been working on.  Also cheatcodes have been updated for March.  Among this patch's highlights are-

- You can now pan the camera within dungeons slightly, moving it about half a screen left/right/away/up.  This makes it considerably easier to avoid enemy encounters if you wish to, in addition to looking around corners and between 3d objects.  This will allow us to get even cheekier with hidden items and stuff in the future.

- Melee / Ranged resist has been done away with, and now instead there are three types of physical damage- Slash, Pierce, and Crush.  Different armor sets will have various amounts of armor and resistances to these damage types (i.e. robes will have low to no armor but a bit of blunt resist, plate with have high armor and a decent chunk of slash resist).  Helmets also now provide mechanical benefits, and enemy damage has been increased fractionally to keep things balanced as a result.

- The overmap has been overhauled to increase legibility and ease of reading.

- New, small hub quest.

- CHARACTER CREATION has been added to the game!  When starting a new game, or loading an old one, you can now customize ser's height, build type, hair style, hair color, skin color, BEARD STYLE, and more.

- Usual crap load of bug fixes.  Read the patch notes for more details.


0.516

The button to close out of the main menu credits works once again :DDD

The tavern barkeep, Ale Knight, and Wine Knight hitboxes are no longer blocked by scenery

Help/tutorial popups only contain the relevant information once again

Changing volume settings ingame immediately should take effect without any scene changes

In dungeons you can now right click and move the mouse to pan the camera around a short distance

The Call Courier spell has been added back into the game

A new ability/passive, Magelight, has been added to the game

Toggles no longer cost/require HP or MP when deactivating

When using an ability that has MP upkeep, but no MP cost, the current MP will now be lowered to the temporary, new maximum

Fixed a bug where the dialogue avatar would remain, invisible, preventing the clicking of dungeon buttons

After leveling up, if Ser has a new ability that can be used in dungeons it will now immediately show up on the bottom favbar

Transitioning between the starting tavern and waking up in the puddle is less janky

Ser's starting armor and helmet is now based on the class chosen; two (three, kind of) new armor sets have been added

Fixed a bug that prevented the 'set equipment function' from applying the quality to the created item

The new armor sets have been added to the Filthy Bastard's shop

Fixed the janky setting-up-the-camera-and-ser that occurred at the very start of a new game

The Summon Imp spell has finally been added to the game for the first time

The animated ser sprite for emotes and the inventory preview is no longer invisible after a siege battle

Pressing escape will now correctly close out of the save/load menu before the pause game menu

When first entering the Choelle Follower room the idol should be missing, finally, for real this time

Added a collider to the tavern basement poster room that prevents a camera-becoming-covered-by-ceiling issue

The poster in the tavern basement room now has more correct coloration/lighting applied

Deciding to not actually talk to Kobold Knight will now exit out of his dialogue correctly

The dialogue speaker name plaque will now be increased in size to accommodate longer names

The info output / cheat input object will now be turned back on after finishing a siege

The bonehead looter in the basement now has its vision facing the same way as the sprite

The dungeon completion screen's sound effects no longer loop after a short wait

One of Kobold Princess' dialogue options now increases disposition, as was intended

Ending the turn on the overmap now heals and clears buffs on ALL characters, not just those in the party

Ending the turn on the overmap will now clear summoned creatures and armor

The 'exit dungeon' button can no longer remain on the screen after exiting a dungeon

Afer being defeated, and exiting to the main menu, the music will now transition back to the main theme

Territories that are non-essential and/or have no content are now hidden on the overmap

Ser has been given a new overmap icon

Territories on the overmap now have much larger icons and their names are more legible

Ser's appearance in the character preview no longer covers up the levelup button

When leveling up, the 'hp/mp/attribute points remaining' panel no longer partly covers up the character inspect screen

The battle turn timer is now disabled by default and must be turned on in the options screen

After finishing a battle, the torch and castlight objects will no longer briefly appear on ser before being disabled

May have fixed an issue where enemies could start chasing after ser during a room transition and softlock the game

Unfucked the abilities controller- you can once again assign abilities and spells to the favbar

A new, small quest has been added to the hub :D

Melee and Ranged damage has been broken up into Slash, Pierce, and Crush damage- all weapons, armor, and buffs have had their stats adjusted in return

The upgrade interface now displays the correct number of Towerkin Shards owned and needed

Upgrading items now correctly consumes Towerkin Shards

The functional but never displayed Face To Fist Style talent has been added to the Murderhobo talents page

Fixed a missing goto keyword in the Kobold Scout dialogue that prevented it from continuing and softlocked the game

Helmets now have stats and all enemies do +1 Damage to make up for it

Kobold Knight and Levy Knight now start with Enclosed Helms equipped

Proper character creation is now in- when starting a new game (or loading an old one) you can now choose ser's origin, gender, appearance, and preview the results

Fixed a bug that sometimes caused sublocations on the bottom bar to persist after entering a dungeon

Exiting out of a battle will no longer re-enable the sublocation buttons at the bottom action bar if ser has no dungeon abilities

Old, recruited knights are now given an Enclosed Helm if they are not wearing a helmet already

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