Towergirls Unity 0.516 (Patreon)
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It's almost 1 AM here but that has never stopped me before.
Patch 0.516 is now out, and with it comes a huge assortment of fixes and some cool new stuff (TM). Sorry for the delay, but we felt that it was worth it to finish the new bits we have been working on. Also cheatcodes have been updated for March. Among this patch's highlights are-
- You can now pan the camera within dungeons slightly, moving it about half a screen left/right/away/up. This makes it considerably easier to avoid enemy encounters if you wish to, in addition to looking around corners and between 3d objects. This will allow us to get even cheekier with hidden items and stuff in the future.
- Melee / Ranged resist has been done away with, and now instead there are three types of physical damage- Slash, Pierce, and Crush. Different armor sets will have various amounts of armor and resistances to these damage types (i.e. robes will have low to no armor but a bit of blunt resist, plate with have high armor and a decent chunk of slash resist). Helmets also now provide mechanical benefits, and enemy damage has been increased fractionally to keep things balanced as a result.
- The overmap has been overhauled to increase legibility and ease of reading.
- New, small hub quest.
- CHARACTER CREATION has been added to the game! When starting a new game, or loading an old one, you can now customize ser's height, build type, hair style, hair color, skin color, BEARD STYLE, and more.
- Usual crap load of bug fixes. Read the patch notes for more details.
0.516
The button to close out of the main menu credits works once again :DDD
The tavern barkeep, Ale Knight, and Wine Knight hitboxes are no longer blocked by scenery
Help/tutorial popups only contain the relevant information once again
Changing volume settings ingame immediately should take effect without any scene changes
In dungeons you can now right click and move the mouse to pan the camera around a short distance
The Call Courier spell has been added back into the game
A new ability/passive, Magelight, has been added to the game
Toggles no longer cost/require HP or MP when deactivating
When using an ability that has MP upkeep, but no MP cost, the current MP will now be lowered to the temporary, new maximum
Fixed a bug where the dialogue avatar would remain, invisible, preventing the clicking of dungeon buttons
After leveling up, if Ser has a new ability that can be used in dungeons it will now immediately show up on the bottom favbar
Transitioning between the starting tavern and waking up in the puddle is less janky
Ser's starting armor and helmet is now based on the class chosen; two (three, kind of) new armor sets have been added
Fixed a bug that prevented the 'set equipment function' from applying the quality to the created item
The new armor sets have been added to the Filthy Bastard's shop
Fixed the janky setting-up-the-camera-and-ser that occurred at the very start of a new game
The Summon Imp spell has finally been added to the game for the first time
The animated ser sprite for emotes and the inventory preview is no longer invisible after a siege battle
Pressing escape will now correctly close out of the save/load menu before the pause game menu
When first entering the Choelle Follower room the idol should be missing, finally, for real this time
Added a collider to the tavern basement poster room that prevents a camera-becoming-covered-by-ceiling issue
The poster in the tavern basement room now has more correct coloration/lighting applied
Deciding to not actually talk to Kobold Knight will now exit out of his dialogue correctly
The dialogue speaker name plaque will now be increased in size to accommodate longer names
The info output / cheat input object will now be turned back on after finishing a siege
The bonehead looter in the basement now has its vision facing the same way as the sprite
The dungeon completion screen's sound effects no longer loop after a short wait
One of Kobold Princess' dialogue options now increases disposition, as was intended
Ending the turn on the overmap now heals and clears buffs on ALL characters, not just those in the party
Ending the turn on the overmap will now clear summoned creatures and armor
The 'exit dungeon' button can no longer remain on the screen after exiting a dungeon
Afer being defeated, and exiting to the main menu, the music will now transition back to the main theme
Territories that are non-essential and/or have no content are now hidden on the overmap
Ser has been given a new overmap icon
Territories on the overmap now have much larger icons and their names are more legible
Ser's appearance in the character preview no longer covers up the levelup button
When leveling up, the 'hp/mp/attribute points remaining' panel no longer partly covers up the character inspect screen
The battle turn timer is now disabled by default and must be turned on in the options screen
After finishing a battle, the torch and castlight objects will no longer briefly appear on ser before being disabled
May have fixed an issue where enemies could start chasing after ser during a room transition and softlock the game
Unfucked the abilities controller- you can once again assign abilities and spells to the favbar
A new, small quest has been added to the hub :D
Melee and Ranged damage has been broken up into Slash, Pierce, and Crush damage- all weapons, armor, and buffs have had their stats adjusted in return
The upgrade interface now displays the correct number of Towerkin Shards owned and needed
Upgrading items now correctly consumes Towerkin Shards
The functional but never displayed Face To Fist Style talent has been added to the Murderhobo talents page
Fixed a missing goto keyword in the Kobold Scout dialogue that prevented it from continuing and softlocked the game
Helmets now have stats and all enemies do +1 Damage to make up for it
Kobold Knight and Levy Knight now start with Enclosed Helms equipped
Proper character creation is now in- when starting a new game (or loading an old one) you can now choose ser's origin, gender, appearance, and preview the results
Fixed a bug that sometimes caused sublocations on the bottom bar to persist after entering a dungeon
Exiting out of a battle will no longer re-enable the sublocation buttons at the bottom action bar if ser has no dungeon abilities
Old, recruited knights are now given an Enclosed Helm if they are not wearing a helmet already