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Guess who's rescuable once again?


If you guessed Kobold Princess you are correct.  Glacier Keep is now fully explorable (although not completely decorated), and we've added in two mini quests to the Fisher Kingdom hub as well.  Over the next week we'll be finalizing Glacier Keep's decor, adding back in the rest of Kobold Princess' dialogue (choosing-to-speak-with, Konvert encounter in Canopy Cave, and the Kobold King audience to start), and moving from there.

In addition to the new quests and Kobold Princess being back, we've also got numerous bug fixes and improvements, such as the return of dungeon maps and the fixing of 2d sprite/ser depth issues.  The Goblin Hoodlum also has dialogue now, and should definitely be spoken to.  More soon to come.

Here's the patch notes-


0.509

Readded a special certain encounter to the basement of Glacier Keep :D

Fixed the sprite depth issue that sometimes caused liquid planes / 3d objects to appear above Ser

When saving in Glacier Keep, going forward, the saves should now load to the correct room and position

Added a parser function for completing or failing quests

Added a parser function for giving a character or entire party experience

Added a parser function for activating, deactivating, and deleting objects

Dungeon maps have returned!  There is now a map for the first floor of Glacier Keep and Glacier Fields!

The goblin Hoodlum now has dialogue wherein she tells the player about what quests are present

Added the Chloelle Idol quest to the hub- new mini quest for making a bit of money

Fixed depth issues with 2d sprites in the Hub room

Giving the player 'negative' of an item with the dialogue function can now remove equip items

Added a dialogue option conditional for the player having certain items

Old Kingston now has a map

Quests in the BBOS can now be dennoted as Completed and Failed

Emotes now appear below the dialogue interface but above the dialogue background fade

Added a new type of little popup at the bottom right for when character disposition/love is modified

Characters now correctly do not show their nickname until they are romanced

Fixed a bug that prevented miniature charater panels from appearing at the bottom of the screen after exiting a dungeon

Princess-class princesses now once again have massively reduced combat capabilities until classing out

Enemy encounters can now drop guaranteed items in addition to their random loot table

When close enough, enemies may now be clicked on in order to start combat

Ser is once again no longer controllable while camping or using a Leylight

Enemy HP will no longer appear below 0 on their little character frame in battle

A -100 Initiative modifier has been added to the 'Surprised' debuff that enemies get from the player initiating battle

Fixed numerous weapons not having a subtype or battle animation, preventing attacks in battle

Ser is no longer rotated wildly and/or falls through floors when moved from the Hub room to another room with the dialogue function

Files

Comments

Greentext Guy

Knight Princess best girl. Fight me

Greentext Guy

Rescuing Kobold Princess and leaving the dungeon zooms me off the map to the North West as soon as I press space. Then I seem to keep moving in that direction infinitely. Here's a save https://drive.google.com/open?id=1U-0_8o1XJlFfPeHRTw1NhfNWrCiaMknD

Towergirls

That looks like save files from the GMS version. This post has an attachment for the new, WIP Unity version.