Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Downloads

Content

This patch marks the re-release of the first two floors of Glacier Keep.  The basement floor with a special encounter, and higher floors, still aren't quite ready yet- they still need more decorating and collision checking.  The plan is to get the combined Glacier Keep and Glacier Tower completed by the end of this month, along with Kobold Princess being rescuable (and maybe returned to Canopy Cave).   I don't want to keep everyone waiting however, so here's a partial Glacier Keep, and also a whole lot of important bug fixes.

One of the first mini quests we're going to be adding to the hub involves a certain particular Ratfolk, and I'll see about streaming the addition of that within the upcoming few days.  I'll also be sure to make an announcement when that happens.  For now, enjoy killing Penguines.


Here's the patch notes-


0.508

Scrolling in sieges is now possible by holding the cursor near the edges of the screen, as was intended

Pausing the game while in a siege no longer soft locks the UI

Saving during dialogue, cutscenes, battles, and sieges is no longer possible

The sound attributions file has been reincluded

You no longer get free Camp items by playing the game, oops

The main menu has been spiffed up very slightly

The depth script on Ser reenables after battles now, as was intended

The halberd in the tavern's very first room now has the depth script applied

Fixed the flames in the Tavern's battle scene

Deleted the Debug Negaduke in the hub because the bastard wouldn't go away and was never intended to be witnessed by common rabble

The temporary Hoodlum in the Goblin Apothecary should have a working depth script now

Added a new parser function for removing objects

Fixed an amusing bug that gave Siege Kobold Shamans flamethrowers instead of an occasional, little fireball

The BBOS - Quests category no longer shows a borked character page over the quest page

You can no longer save before the BBOS has initialized, which now prevents the wiping of accumulated data

The game now correctly tracks whether or not a character is recruited or not

The BBOS - Characters category now shows unlocked info on the character in the main menu (if they have been recruited), and where to find them  (if in a game and they've not been recruited)

Fixed the 'Most Finishers' dungeon metric not being tracked and displayed correctly

Fixed a bug that would occasionally make the game endlessly play dialogue talking SFX

The 'continue' button in the Dungeon Completion screen now goes to the next dungeon; an additional 'Overmap' button has been added to instead return to the overmap

Intrepitidy jingles on entering a hostile dungeon now have the former music track fade out twice as quickly

The beautiful, beautiful bleating sound is heard once more when cheats are enabled or used

Party members may no longer be assigned actions in battle when their health is less than or equal to zero

Dungeon doorways may now require a mob to be defeated before they become useable again

Fixed a bug that prevented background music from looping after the hostile dungeon Intrepidity jingle

Fixed a bug that prevented the 'levelup' button in char inspect from appearing after another character has been leveled up

Fixed a bug that could allow characters who level up after a prior character to gain one of the same abilities or passives for free

The 'finish level up' confirmation bit now shows the correct character's avatar

The inventory menu can now correctly switch from one character to another

Pressing 'Z' no longer performs the very old dialogue parsing test

The first two floors of Glacier Keep + Glacier Tower have been decorated and are ready

Fixed exiting to the main menu sometimes spawning another Audio Controller


Files

Comments

No comments found for this post.