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With this version we're introducing a number of finicky bug fixes and some system improvements.  The main improvements are how attribute modifiers will now also modify resistances (as was intended, like with the Berserk Ability), and how small parties will now reduce the number of enemies being encountered, for most encounters.  As for finicky bugs, the 'items being wiped from the inventory' issue may have been fixed, along with some other miscellaneous room/dungeon issues.

We've also added the rest of the clutter for Arcana Tower, and the carving items, so that dungeon is now 95% done.  All that remains for that is one decorated room and an armor set.

Work on the UI is ongoing, with the inventory screen nearly complete.

Because Skeleton Princess' dungeon/character/item sprites are pretty much done, writing will be given the go-ahead to finish that off.

Here's the patch notes.


0.131.76

Major Changes:

The 'sneaking in dungeon' sprite has been restored, now graphically enhanced.

Minor Changes:

Abilities that modify attributes will now also modify relevant resistances, as was intended.

On-hit effects should now apply with all* weapon abilities.

Bow knave abilities should now require an equipped bow; weapon abilities should now require an equipped melee weapon.

You can only fight a certain optional Konvert boss once, now.

Kobold Princess' rescue scene is no longer repeatable.

May have fixed the inventory being periodically wiped.

Princesses classing out should now be functional.

The Foreshore Harpoon now displays the correct amount of damage in tooltips.

Scions should no longer spawn in the first tall room of the Tower of Rolls.

Gouge is now properly a weapon ability; accuracy is now based on character Accuracy and modifiers.

Cheap Shot is now properly a weapon ability.

Entering Arcana Tower through the town square no longer disables the minimap.

Corroaches now use the correct avatar.

Wizard mob encounters now face the correct direction.

A new dungeon clutter system has been scripted; decorating dungeons will be much easier and quicker in the future.

Mobs will no longer appear off the floor in tall or small room types.

The left/right doorways in small rooms now have better collision detection.

Enemy battle encounters will now have less combatants if the party is small.

All battle encounters now drop silver based on the enemy levels.

A bit of party interjectioning has been added to the second Doctor Knight encounter.

The Arcana Tower fetish stone may now be crafted into one of two items, courtesy of Forge Knight.

Comments

Towergirls

Uploaded a new version that should no longer crash when using/viewing/selecting abilities.

Rydel

It's crashing right after the Gobbosoft logo for me. I double-checked and I don't have this issue on 0.131.75.

Anonymous

I have a big bad problem with this build... Every time I enter a battle, the game crash. I tried to erase all my old save and start a new game but the introduction doesn't play, I'm free to go to the basement but right after the first line of text of the tuto, I'm interrupted by a skellie and the game crash again...

Rydel

I redownloaded and reinstalled it and it is working now. It looks like the hotfix fixed it.

Towergirls

Thought I fixed that with the hotfix, but I'll confirm and upload a new build momentarily if that is not the case.

Towergirls

New update: 0.131.77. Fixed battles crashing and new games not starting the tutorial dialogue.

Anonymous

Well, my apologies but it's seems like I have an another problem ^>^' After finishing all of Kobold Princess' quests, I decide to go save Human Princess, thus going to High Forest's town square where everything is going normally until, just before entering the castle, our good Sir Knight ask for a pint, which is not normal at all... After the fade in, he is drunk and I can move him behind the nobles knights without the cutscene playing, nor the fight beginning. Well, I still can go save the three others Princesses (and it's not like it would have be the sixth time that I save Human Princess so I'm not that disappointed) but I'm saying this just so you know

Towergirls

Dammit, I know exactly why that is happening. I'll have a new build up in like an hour.

Towergirls

New update: 0.131.78. Fixed the fix to the starting tutorial dialogue messing with other cutscene dialogues.

Anonymous

I promise, I swear that my objective is not to bother you but I have yet another bug preventing me to progress. In Sparkling Clay, when starting the quest for Golem Princess and forcing the rusted door open, Ser Knight ends up in an empty room with nothing happening. By looking in your Tumblr, it seems that a battle is supposed to trigger when you open the door but it seems that it doesn't here

Towergirls

Not a bother at all, thanks for reporting this. I'll take a look at it again.

Davidson monson

my keeps haing some kind of script error every time i play the first dungeon