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Skipping ahead several fractional versions because I can!

This patch has numerous bugfixes, but the main change is shields now appearing on Ser Knight.  You are also now able to swap which hand is the dominant hand.  The next logical step, as you might assume, is getting the equip weapons sheathed on Ser Knight, and different stances with weapon types in battle.  A bit of work has also been done on kingdom AI.
More on both in the future.

We're making good progress on Golem Princess and her release by the end of the month (or soon after) is still looking doable.

Note that the enable cheats cheadcode has been changed.


0.130.98

Minor Changes:

A finished sprite for Water Sprites has been added.

A finished sprite for Fire Sprites has been added.

Doctor Knight is now correctly only encounterable at lvl.4+.

Fixed a bug that was preventing Summon spells from going off.

Worked on the AI for summons a bit; summoned critter's hostile ranged spells now work.

Lady Knight now uses the correct siege emote.

The Sneering Shield works as intended once more.

Hitting escape with the items menu open on the overmap now also closes out of the gray background.

Wall of Flesh works once again.

Call Courier is now disabled while in combat.

Fixed Resist modifiers in buff tooltips appearing positive when they should be negative.

Shields now appear on Ser Knight.

Sucks To Be You now deals the correct amount of damage.

Backstab now deals the correct amount of damage.

Weak Spot is no longer bugged and can hit enemies.

Impale correctly always crits now, as opposed to dealing 2x damage.

Ability tooltips should calculate damage bonuses and effect durations more correctly, now.

The Hulk talent now works correctly, granting +10% Health (maximum +5 per level thereafter) and bonus Melee Resist.

Face to Fist Style now also grants Ranged Resist, as was intended.

Knife Nut and Ranged Nut now correctly increase Damage in combat.

Master of Traps should correctly reduce Stamina cost of some abilities now.

Desperate Strength should correctly reduce Stamina cost while below 33% Health, now.

Ransack will now drop additional Silver/Gold if the mob drop chance is greater than or equal to 100%.

Doctor Knight has been fixed; now correctly uses his Debuff cleansing ability when afflicted with something.

May have fixed Grit Those Teeth!***.

Testudo now correctly decreases Speed instead of Agility.

Forge Knight may now craft the Recluse Carving into one of two items.

The Greyslayer's Greatsword is now correctly denoted as being two-handed.

Fixed the tooltip of the Recluse Carving.

After reinforcing a siege, enemy armies can now fragment and return to their home territory garrisons.

Gender can now be selected in test games.

The alphabetized list of a character's known abilities/spells/siege abilities can now be scrolled through.

Siege battlecry dialogue will no longer appear right before the siege finishes, or if there are no enemy units.

A finished sprite for Earth Sprites has been added.

Summoned critters no longer have their healthbar slowly raise up to the correct amount when summoned or at battle start.

Fixed a bug that counted some talents already unlocked if another similar-named talent was unlocked.

The weapon/shield hands can now be swapped for Ser Knight in the Character Inspector or Inventory - Equipment.

Comments

Towergirls

0.130.99 Minor Changes: Fixed a crash that was added to sieges before a unit performs an action. The Mimic Injured can now only be encountered if the party has 2+ characters or if the player is level four or higher.