Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Downloads

Content

This patch marks the first bit of working Golem Princess quest and several more bug/crash fixes.  We're nearly done with both the writing and programming for the remainder of the rescue, so we'll see how quickly art can be smashed out.

In addition to the usual content, I've put a bit more work into the mod tools for Towergirls.  The Conversation Designer has been updated to 0.22, along with the ability to add custom sprites and emotes to the game!  (Even animated, at that)  If you haven't already taken a look at the Conversation Designer you should drop by our forum and download the very WIP, programmer art abomination that it is.  In the future we'll be adding in support for modding in characters, enemies, and dungeons as well.

0.130.92

Major Changes:

Sparkling Clay can now be visited.  The intro to Golem Princess' quest has also been added but everything after that will be disabled until the rescue is complete.

Custom emote/sprite support has been added to the Dialogue Designer.  See the Mods board of the forum for more information.

Minor Changes:

Fixed a crash that happened on some machines when pausing the game.

Fixed a crash that happened on some machines with entering a dungeon.

Fixed a new animator crash caused by cheating from one dungeon to another multiple times.

The Tower of Rolls now has different music than the overmap music.

Added two soundtracks to the game.

Fixed a bug that prevented enemies from being targetable in melee if there were more than four.

Likewise fixed a bug that prevented enemies from targeting the party if the party front row was KO'd in a battle with more than four enemies.  Unable to paraphrase.

The name of dungeons or locations will now briefly appear when entering them.

Puddle splashes are now on the same depth as the player and no longer appear above NPC's or dungeon clutter.

Using 'Silver Tongue' to bypass the encounter at the top of Roll Tower no longer loops back to earlier in the conversation and breaks things.

All chests/loot/references to 'Sterile Bandage' has been changed to 'Sterile Wound Dressing', and should work now.

Opening the Items menu and then going to a different menu should properly remove the firsts interface now.

The items interface can no longer be clicked through on the overmap.

Enemies will no longer occasionally Defend while Stunned.

Starting a new game after exiting out of a Test Game will now work correctly.

Added links to our websites in the credits screen- you'd think we might have done that 30 patches ago.  Woops.

Viewing the credits in the Main Menu and then choosing another option will no longer get Ser Knight stuck.

The Grumpy Salesmaiden now appears in the center of the screen, as opposed to off-right.

Unsellable items will no longer leave a blank, unoccupied slot in the shop interface- instead wraps the items as intended.

Characters can no longer be leveled up in battles or sieges by viewing them and hitting that other plus button.

Trying to enter Enchanted Tower without Bard Knight in the party will no longer crash the game.

The unimplimented Command Tent is no longer visitable in the Band of the Moon.

Exiting a Dungeon through the 'Exit Dungeon' button is disabled when an encounter or boss is in the room.

Dungeon chests have been shifted downward a bit.  Let me know if this gets Ser Knight stuck in particular dungeons/rooms.

Fixed a crash caused by changing rooms in a dungeon and pausing during the transition.

Ser Knight should*** no longer appear stuck on the walls in tall rooms.  (*** Ser Knight may still appear stuck on the walls in tall rooms.)

Fixed a broken dialogue path in the post-Konvert victory scene of Kobold Princess' quest.

Comments

Towergirls

Another quick version. 0.130.93 Major Changes: Ser Knight will once again spin around after opening a chest. Minor Changes: Restored a Find+Replace error in Kobold Knight's dialogue which referred to Kobold Princess as [Name]. Fixed the entering-Sparkling-Clay dialogue when opting to pay 1G for a pass. Now works as intended. Narration text after entering Sparkling Clay will no longer have the Town Guard avatar or name shown. Chests will definitely, 100% be positioned correctly now and contain a working item. Pausing the game will now also pause animator animations. Exiting out of the Save/Load controller will no longer temporarily disable some buttons.

Towergirls

Oops 0.130.94 Minor Changes: The public and patreon build version is now tracked separately. From 0.130.94 onward, it will only tell public versions that a new version is out if that is also public. The Idol Madness debuff will now correctly apply damage/effects to the new target. Removed the debug thing that made the game endlessly repeat the load screen on startup.