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 For the past four weeks I have been entirely overhauling how character and enemy variables are handled.  In the past they were two separate series of arrays, the later being more temporary.  This still meant needing different blocks of code to interact with the two.

The engine now treats each individual character (and army unit) as a single object, with all their variables neatly contained within.  Since enemies now use the same variables in the same exact way, I was able to remove a lot of unnecessary code, and generally tidy things up.

There will be some bugs and crashes for bits I missed (namely kingdom army management), but I'll be fixing those ASAP as they crop up.  The ultimate result of this will be greatly increased system stability and being able to fix bugs and add new code much faster.

Some other changes have been made, like adding in more Fighting talents and general bugfixes, plus a few adjustments.

Knight Princess' segment is fully written, we are just waiting for art at this point.  We are beginning the writing/planning process for Golem Princess while we wait on that.

Cheatcodes have been updated for September. 


Towergirls 0.128

Major Changes:

A ton of code has been touched up and improved.  Characters are handled differently along with enemy mobs, which now use the same code and variables.  This makes fixing and adding crap considerably easier and more compact.  There will most likely be some crashes (especially with kingdom/unit management, which I haven't gotten to yet), but I'll be fixing those as they are reported.  Remember- if you know something could be done in a better way don't be lazy.

Minor Changes:

Melee Resist is now (Fortitude-10) *3%, down from *5%.

Ranged Resist is now (Speed-10) *3%, down from *5%.

Magic Resist is now (Intelligence-10) *3%, down from *5%.

Fire/Cold/Poison/Electric resists now scale at (Fortitude-10) *2%.

Touched up the screen resolution code; the game should be less blury on smaller monitors.

Attacked pike units now deal the correct amount of damage to their attackers.

Summoned units in sieges will automatically act in the same turn they are summoned, now.

You can now click on chests in dungeons to start their opening animation.

The first room of Kobold Mine has been flagged as having an entrance/exit.

Kobold Councilor's fire in Glacier Fields heals twice as quickly.

Dungeon timers are now paused while the party camps, and won't trigger during camping as a result.

After Forge Knight makes an item from a fetish stone there is a dialogue option to use another.

Highlighting over small territories will now show a 'Select Territory' button.

Each overmap turn characters will restore 10% of their HP, as opposed to a flat two.

Fixed the crash caused by pressing the 'Select Party' button on the overmap.

Abilities can now have a 'priority' or speed, which determines in which order they are used.

Nearly all of the next row of Fighting - Might talents have been added and made functional.

Comments

Towergirls

Heads up- I've patched the game twice more to fix some bugs and crashes that came with this version. The current version is 0.128.2

Anonymous

Hello sorry to bother you but I really want to try your game but everytime I launch it it just keeps reloading the main menu (it keeps repeating loading chunck 2) and the music keeps starting over from the beginning. Do I need some other program for it to work?

Towergirls

This has since been fixed. I accidentally left some debug features activated.

Anonymous

Hey, I just wanted to say, I'm absolutely ENTHRALLED by this idea, and it seems like a lot of fun (wink wonk) but I'm only able to play on mobile as of right now, and I was wondering if this game is even viable on mobile, and if so, could you guys make an apk for it? It would definitely open up a ton of audience members, and it would definitely allow many more people to have access to the game and much more feedback and possible bug reporters/passionate people offering help, as I know I've been known to do before as well... I'm pitching it really hard, but basically what I'm asking is if a mobile version might be a possibility soon?

Towergirls

Glad to hear it! Releasing for mobile is possible, but there could be a problem with the game file size as it continues to grow, and the mobile export functionality is $400. It's off the plans currently but could happen down the line.