Our Insane RAM Timings Animations & Behind the Scenes (Patreon)
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Hey everyone,
We've decided to not only run a part 2 to our old RAM timings series, but just straight-up overhaul the first part altogether. Andrew has done some crazy work. He basically built RAM inside of Unreal Engine, to the extent that we can accurately calculate timings in ways that represent reality. It's not hard-baked animations, but accurately programmed ones. The stuff is crazy. He and Patrick Stone walk you through the plans for the series in this piece. We still have a few more weeks of work at least (not nonstop - it's between all the other stuff), so it'll be a while yet, but we wanted to give you an early look!