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Very simple this one but I found it very useful. 

Regular readers will know I commonly use a freeze time macro:

 /run local t = time() + 1 while time() < t do end 

This is an incredibly useful macro but has a few drawbacks. The biggest I found is that it crashes when spammed. The other is that it stands out as a non-standard game function and may draw unneccessary attention.

Surprisingly the /reload command works exactly the same as the freeze time macro for all practical purposes. The only difference is that a) it reloads the screen and b) is limited to a short time interval.  As a basic command it doesn't crash the game however much you spam it and stands out much less as a command.

This can be used to cancel animations eg 

 /cast fel rush 

/reload

Substitute fel rush for the name of whatever movement-based attack your class uses. Your character will damage whatever they are attacking without moving.

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