Partial Workaround For Hi-Lo Dungeon Groups (Patreon)
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It is worth pointing out that this is still viable. I was getting 1/6th of a level per run at 43, mob kills have been nerfed but dungeon completion has not. Not fantastic but generally faster than levelling using traditional methods, with instance lockout being a problem.
Nonetheless I'm looking for alternatives.
A partial workaround is to use a healing class such as a Mistweaver Monk. These classes can heal the player through any damage allowing the player to tank any amount of mobs.
The low-level can player can
1) join a group with the high-level player
2) enter a dungeon together, then leave the group.
3) A window will pop up saying that the low-level player will be removed in one minute.
4) Hi-level player aggros mobs without attacking them, puts down healing statue. The mobs will then cluster around the hi-level player attacking them.
5) Low-level player receives healing and kill as many mobs as possible.
6) When the minute is about to expire, rejoin group.
7) Repeat.
Of course the low-level player does dramatically less damage to mobs in the dungeon than a high-level player would. There is partial compensation in that they are receiving full experience. Additionally instance lockout becomes much less of a problem. With this method there is a significant increase in time to gain the same xp relative to pre-nerf grouping, but if you consider the "dead time" of instance lockout there isn't that much change.