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So I’ve been enjoying Luigi’s Mansion 3, up until the end. King Boo is horse shit. It’s one of those bosses where you have to wait through wave after wave of attacks until a very specific moment where you can finally hit him. Miss that moment due to Luigi’s incredibly slow movement? Hit a decoy? Well, you’ll have to cycle through all of those attacks again! If that’s not enough, there’s a time limit in the last phase of the fight, most of which is consumed by time-wasting, easy-to-dodge but impossible-to-counter attacks. Did I mention the unskippable cutscenes you have to endure if you have to replay the fight?

I finally won by yeeting a bomb into King Boo’s mouth by pure luck.

Rest of the game’s great, though none of the bosses are as interesting as the portrait ghosts from the original.

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DB-Palette

lol i think something may actually be wrong with this fight, as in they may fix it. While the plunger is a bit unwieldy it does lock onto things pretty well. However in this fight the bombs can straight up bounce off his face and it's much more precise than anything else in the game. As for the portrait ghosts, i actually turned on the original today and a lot of them are just there. What you may be missing is the original's creepy atmosphere while next level games went with their strength, which is character.

mr_dna

What really gets me is that sometimes they just don’t give you enough time to pick up the bomb (the good one, not the short fuse one that’s touching the good one), turn, and fire. It’s completely random whether King Boo will do the vulnerable heavy breathing state. I’ve picked up a bomb only for him to start a new wave of attacks. As for the original game, I think I just prefer the portrait ghosts’ overall design. The Next Level games are just a tiny bit too cartoony. The difference is slight, but it’s there. That’s not to say there’s not a lot of personality. The character animations are great, even if Luigi doesn’t cup his hand to his mouth when he calls to Mario. (Seems like a weird omission when they nailed everything else.) I still like LM3 a lot, especially the variety of the various floors, but that final boss left a sour taste. It’s the kind of thing that will sap my will to replay it. Could be worse, though. It could be Dark Moon’s godawful mission structure.