Home Artists Posts Import Register

Content

Here's two Magic Lesson drawings side by side. The left is the "Light Armor" branch. I don't think I've kept it a secret that I actually hate this one. The design isn't so bad, but that whole section was getting out of control. Basically at that point, the spell is making Angela more muscular and turning her into some sort of warrior. I would have liked the definition of warrior to be as broad as possible, making her a Conan-like figure and stopping. But pretty much one dude commissioned like a hundred subdivisions. What if she had light armor? What if she was a berserker? So I found myself covering what felt like every conceivable fighter class in the D&D manual, and the worst possible outcome happened: I was getting bored. And if you're bored, you get sloppy because you just want the damn thing done.

I mean, just look at it. The head is too big, the arms are too short, she's wearing knee pads with those boots. I would never strike it from the records, and I don't really want to take the time to do it over. I think it's important to remind myself of when I halfass something. But I never wanted to revisit that area of the AMLs again.

Four years and one week later, I was commissioned by someone else to draw the one on the right. It's a continuation of the Light Armor where Angela learns martial arts, and of course her body and costume change to reflect that. So while I can't (well, won't) fix the one before it, I can definitely approach the new one with a fresh perspective and more experience with the series. Plus, the possibilities this one opens up will make it worthwhile.

Files

Comments

Mabuse7

As an occasional commissioner of art, I think that it is important for commissioners to pace themselves and think of the artist's perspective when commissioning. Commissioning dozens of pieces from the same artist on the same theme is bound to get exhausting for the artist, and personally I would rather use that money to commission something big and elaborate rather than a lot of little pieces.

mr_dna

I can't put the blame solely on the commissioner. I could have said no at some point. But it was still early in the series, and I maybe hadn't sufficiently laid down the ground rules. Plus, I was more strict with myself about leaving multiple options for each one. But as I learned, there's only so many ways I can draw types of leather armor and keep it interesting for myself. So now if I think a transformation can only be railroaded into a single interesting/logical path, I don't put down a second option.

Dennis Wiles

My first ever commission I got from someone was for their Pathfinder character which was a muscular female dwarf in heavy armor needless to say I don't think I'm on the level to do commissions as that one frustrated me to the point I thought about giving up on it. Armor sometimes can be a pain.