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I spend the last couple of months redoing all the Animations for Dungeons of Sex, and this is the outcome for now! This includes the animation sets for Ferdinant, Ahsihs and the Kobolds :3   There are some new Animations in there too! 

This most likely was the biggest step back i ever took in any project i ever made. It sadly was absolutely neccessary though, many of you that already tried the game know that there where problems with misalinged limbs, jittering and other stuff. The reason was the complex rig setup i used - somewhere along the lines little errors like that happened and piled up notacibly. The Animations where serviceable, but i really need a rig setup i can depend on 100% - what i animate in Blender needs to be exactly what arrives in unreal. So i decided to make a new rig, wich meant all the Animations needed to be thrown.

The fantastic news is, that with my new rig setup, i now can use all the animations i do from here on out i can 1:1 exchange from Blender to Unreal and back. That means in the Future, when i render an animation, i can take it as it is and transform it into a VR Experience, or build another Unreal Scene from it. I am so happy to finally be done with this Step!


There will be an updated Version of the Game for the 10$ Tier Patrons in the upcomming weeks, when all the new Animations are fully implemented and there is no fucking in T-Pose in the Game any more.

As many of you know, the last year was pretty ass for me in private life, and i can't predict yet when i will have a first public version finished. My Stance on that is, i will make one when the experience is actually worth it 


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Comments

Edgar

So happy to see this! I was getting worried! These new animations look amazing!

Kernog

I am very relieved to hear from you, as the concept of your game has totally hooked me, and I'm eager to try the new demo.