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Hello my friends!

I'm finally taking some time to write down this post. Since each one of you choose to help me, I think it's fair to let you know a little bit more about me. This post is for old and new patrons! Let's begin...

I'm an engineer. I work with structure and installation projects for houses and buildings, here in my country. Beside it, I've learned how to code as amateur a long time ago. Since then, I'm taking some time to study about codes when I can. It helped me a lot along my way!

I'm a musician in my spare time and I love to draw as well. I confess that I'm not as good as when I had time to train, but this is life...

Well... I have some problems keeping my attention on things and I'm always fighting and training my brain to avoid those problems.

The Idea of the game Influencing was created a long time ago and I didn't have any idea about it. I always loved RPG games and a long time ago I've created this game. Some of the features that I wanted was not possible using just paper and pen. Years later, trying to find a way to put out something out of my head, I found some old notes, this idea popped up and I started to work on it! Finally with something done, I've posted it online to see what could happen. I know that v0.1.0 was weird and everything, but I consider it a big victory. The first step to something. The most important step.

Since then, my routine has been changed. I'm always thinking in ways to make Influencing a better game. What I do is, workout early, work during my day, spend some time with my family when I can, spend some time working on something for Influencing! And finally I get exhausted enough to sleep. My head is always running.

I want to make Influencing a big game for everybody to enjoy it. The point of this post is just to talk a little bit about me and let you know where you're putting your hopes and money. I don't like lies and misunderstanding. If you're supporting me, I'll assume that you share my enthusiasm for Influencing, and this means a lot to me!

Just one more little information that some of you asked... Mary. She is a tribute to a 'friend' of mine that unfortunately died from c-19. Yep. She will have a big role in Influencing, once it's more developed. It's my way to keep her alive. Creating a world.

Anyways, I've written this post from the top of my head and maybe I'll edit it in the future. I don't know. I hope it's clear enough for you to understand what is moving me. And I never stops.

Good good?!

This is it for now my friends. TAKE CARE!

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queralt victor

Hey there ! Thank you for sharing your story with us ! I have to say it made me feel closer to you and the project, and I really like that. You seem like a very good human being, showing even more that kinks and topics related to sexuality are not a bad thing, but things we can share and enjoy with nice people too, and that is a great way of thinking ! I am a musician too, I may be new to recording my own music, but anyway, if you ever need some help on the topic, feel free to ask and I would be glad to help you or even compose a song or more for the game ! Maybe a way to had a concert place in the game, could be fun 😁 Anyway thank you for your work, and lot of gratitude and kindness from France !

Golden Crow

Hello Victor! Beside the game, I think everybody here have a lot in common! Why not make this a great community someday?! About the music, that sounds great! I can already imagine a 'guitar hero' inside the game... fame, etc... XD It sounds really good! Thank you for being part of Influencing, my friend! Even more at the beginning of the project! It means a lot to me!

queralt victor

Well the community sounds like a great idea ! Count me in !! That sounds very good and it would be a lot of fun I'm sure !!! And I guess fame is a mean of "influencing" people around you right ;) xD My pleasure, thank you for all that you do ! And don't forget you can ask anytime :D :D

Golden Crow

Yep! You're right! :D And I'll not forget it! In the right moment I'll ask for your help for sure! Thank you for everything.