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Hello my friends! I hope everything is fine with you!

My vacation from my job is almost over but I have a lot of things to show you! I've been working on a lot of things trying to optimize Influencing and my creative process. I must say that I'm satisfied with the results!

First of all, I was trying to make a way to really control sizes in game. Something like this:

In older versions I was using different images to simulate sizes (girth and lenght), and now I control it using the engine. This will accelerate my production process and will make thing looks cooler! :D

Another thing I've been working on these past few days was the hint system. With new players, I've notice some difficulty in the understanding of the gameplay. Tottaly my fault. Influencing is not linear like most of Ren'py games. This is what I have in mind:

The game will show you a pop-up before some actions, explaining how it works and how it affects your relationship with the others. I'm adding those hints based on the main doubts of the players. I hope it will make the gameplay wasier for new players!

I've been working on new places as well! I'll add public places for voyeur/public sex interactions. I'm already working on the script and it's looking good so far. I'm being meticulous to avoid bugs in the next release (I'm still mad for v0.1.6 -.-").

In the upcoming days I'll be opening the poll for v0.1.8 pose.

I'm working in a system to give more informations about the NPC. I've upgraded the info system to show more about the NPC. It will not be shown in the phone anymore. It will be a tab in the interaction screen with all the informations that you know about the NPC. It will be a lot more explicit. The list of things to know about npc has grown a lot! I hope with this change, it will be easier to decide about what to do with the NPC.

I don't know how much of this will be ready for v0.1.7, but I'm working to make everything looks cool for this release!

Another topic that I wanna talk about is something that I've been thinking. I have the chat system 'working' but with not so much 'data' for game. That means that it works for basic things in game but it's not like a 'chat bot', as I want it to be. I'm thinking about once in a while release a version exclusive for patreon with experimental features just to feel how you players will like it. I'm not sure about it yet, but it's something that is my mind!

October is my birthday month and I really want to delivery a cool update to celebrate it! :D

Good good?!

This is it for now my friends. TAKE CARE and have a good week!

Comments

Myles Burris

Looking good; I hope you're doing well.

kaneeden

i like the idea of a patreon version for exclusive test features that may or may not be inlcuded in a full release depending on feedbacks. a good idea where you can experiment a bit more with different ideas and directions. By the way : I really miss normal actions like take a walk somewhere and someone can approach you. At the moment even if you try not be a dominant MC you have to initiate everything and it still feels very dom. Maybe if you decide to implement such random encounters they could be first tested by us here before going public.

Golden Crow

The good thing about experimental versions for Patreon is that I'm showing features to the ones who are really interested into see Influencing evolve! About the Initiative from NPC, well, you went straight to the point! This is already an experimental feature that I'm not adding to updates yet, because it still need some work! Interesting... Really interesting...