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THE GREAT HORDE ADVENTURE
Throughout the Quiet Age, the life in Flatlands has not really been that peaceful. Racial prejudices, land disputes, intrigues, betrayals, and arguments about faith and magic - this all forced people to build the walls around themselves, and not just for protection, but as a "statement".
Grudges accumulated over the years; years grew into decades and by the end of the Quiet Age no one remembered where it all began, but the feelings remained offended. Disputes and conflicts were often cultivated by stories from the past, which were told by each side of the conflict differently.
Turning away from each other, the people of Flatlands did not imagine their lives could change in just a couple of years, since the Orcs came to their lands - smarter and more powerful than before.

READ FULL ADVENTURE ON OUR WEBSITE 

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THE GREAT HORDE [FREE]
Part One - Flatlands Region
Part Two - Two Bridges, Dungeon Crossroads, Stream Ambush, City Gates 

THE GREAT HORDE [ADVENTURER]
Part One - Flatlands Region  
Part Two - Two Bridges, Dungeon Crossroads, Stream Ambush, City Gates
Part Three - Near the Mountain, Forest Shrine, Village Streets, Village Walls, Fortified Camp 

THE GREAT HORDE [MASTER]
Part One - Flatlands Region  
Part Two - Two Bridges, Dungeon Crossroads, Stream Ambush, City Gates
Part Three - Near the Mountain, Forest Shrine, Village Streets, Village Walls, Fortified Camp
Book 

THE GREAT HORDE [CREATOR+]
Part One - Flatlands Region  
Part Two - Two Bridges, Dungeon Crossroads, Stream Ambush, City Gates
Part Three - Near the Mountain, Forest Shrine, Village Streets, Village Walls, Fortified Camp
Book 

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