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Dev Blog - General progress, optimizations and statistics
Development Blog - New stuff!
Dev Blog - New Weapon, enemies and artwork.
Dev Blog - Reflecting back on 2021
Dev Blog - Demo release date, new voxels, enemy type and more.
New (optional) Patreon Feature: Annual Subscriptions
Development Blog - Life update, level progress
Dev blog - New weapon, improved pathfinding, new level
Development Blog - How weapons are designed
UPDATE: The Pre-Demo is live for Admiral Tiers!
Dev Blog - Animations and Wrist Codex
Dev Blog - Taser, Codex, Model
Dev Blog - New voxels, Big Box, Major level revisions
Dev Blog - Pre-Demo release date, Dawn 3D Model, improved menus and more.
Dev Blog - New Weapon, New Enemy Type, Progress!
Dev Blog - E1M1 announcement, studio name reveal!
Dev Blog - The road to RealmsDeep and a new Weapon
Selaco - Realms Deep 2021 Gameplay Footage
Behind the Voxel - How voxels in Selaco are created
Development Blog - Taking a break, Proximity Mines, Destructible Voxels
Nailgun Demonstration, Destructible Cover and more
The nailgun model is completed!
Dev Blog - Nailgun Design, new animations and more!
Dev Blog - Wrist Codex, polish, polish and more polish
Development Blog - Nailgun, Accessibility options, Roomba AI and more!
DEVELOPMENT BLOG #3 - New talent, Steam and Playtesting
Short preview of our upcoming gameplay clip!
Developer Blog: Main Theme reveal + Interview with Lawrence Steele (Satsuma Audio)
Developer Blog: Creating Dawn
Development History of Selaco
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