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Hey everyone,


Version 4.1 is very close to completion.  But given my history with release dates/deadlines, I'd rather just wait until it's done before giving a hard date.  


In the meantime, I have another poll in mind.  How do you all feel about achievements?  There are a few ways to implement them:


1.)  Purely arbitrary

   - These would be achievements that you merely unlock from various tasks and milestones in game.  They're little more than goals to help guide gameplay, and give ideas for new challenges to accomplish.


2.) Unlock bonuses / effect gameplay

   - Unlocking achievements would confer various benefits.  For now, this would likely be simple things, like bonus potions or stat points.  Later on, this could be materials for crafting and items for adventures.



Is this something you'd like to see in the game?  As with all other potential features, it would require dev time that could go to something else, so there is an opportunity cost.


Please cast your vote, and feel free to leave comments/discussion below!


- Magnus

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