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"New" is a little silly since she's not even in the game yet, but the tank top design I shared a while back just wasn't quite doing it for me. I still like those sprites, but I wanted to try something else. Here's a side-by-side:

I'll try to use both, but it's hard to say how, since she's just a side character who may or may not come back later. For now, I'd rather her main scene involve the one on the right.

The cleavage for the one on the left was drawn in Gimp, while the one on the right is straight outta Blender. Still debating whether to add a little curve there or to leave it alone. I kinda like both.

Currently, the only person in LLRR with a long-sleeved shirt is Flin, so I had to model this new shirt from scratch last night. I could've used his shirt as a base and rounded out the chest area, but the topology wouldn't have supported it well. I also could've started with a girl's shirt and extruded out sleeves, but in both cases I knew I wanted a fresh, clean attempt at simpler edge flow.

The reason for this is because I wanted to try drawing on those vertical lines that give it that sweater feel. And the easiest way to do this would be freestyle lines on the topology, rather than a texture. You may remember a post I did a while back where I showed Flin's microphone, with the detailed wire mesh lines. It's the same principle here.

Here's a screenshot with the model. The green lines are edges that I marked to draw Freestyle lines, forming the lines you see above. Unlike all the other shirts in the game, I haven't applied her subsurf modifier, making the base topology much simpler.

And just for fun, the same shot in material view:

All this because it's important to me that I get Samantha's "vibe" just right. I'm still trying to work out her personality, relationship with her boyfriend, and the dynamic between her and Flin when they hang out in the game. As I've said in the past, context is everything.

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