Remaking Baradise Escape in Godot... RELEASED! (Patreon)
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Haven't really made an update for Baradise Escape since forever here, but I've been posting tidbits here and there on Twitter. Anyway, long story short, spent the last few months or so learning and just watching a bunch of tutorials... and I've finally remade the game in the new engine! I can finally implement gameplay stuff that I couldn't before in Renpy, namely with action battle system, larger semi open world map (you get to swim around and such to find new regions), proper farming / foraging. Anyway, I personally feel pretty happy with the result, and I hope you guys are too!
Enough with the rambling, I've uploaded the full version for Baradise Escape, exclusive to you guys on the link below.
CLICK HERE TO DOWNLOAD PATREON-EXCLUSIVE BETA (patrons only)
This version has no limit with the in-game days, so technically you can play as much as you want.
Some disclaimers beforehand that even though I've spent like several days testing, there might still be a bunch of undetected bugs (as I was still detecting bugs even today... :"D). Especially for Mac users, as I don't have any Mac device to properly test, I'm just relying on Godot's default export setting and hoping it could run fine. Please let me know if it's not working for you.
If you want to try it out for free, you CAN! Go to meyaoi.itch.io/baradiseescape and download the FREE DEMO there (DEMO version can only play up to 7 days in-game)
Anyway, that's it from me. I hope you will enjoy playing the game! In the meantime, I'll go get my zzz now...