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I'm really in love with this handsome guy (and can't wait to start with the project, but I've gotta finish Seiyuu Danshi first! In the meantime, I'll just commission the rest of the characters first since she's a busy one ^w^)

Anyway, I talked a little about the planned gameplay: MC has to manage his time during his interning period. That hasn't changed since I kinda like the idea of "sneaking in time" between work to flirt with the guys :p

The thing I'm undecided about is regarding how the "moving around the map" is handled. For Seiyuu Danshi, I'm using a point and click map with NPC chibis on it and that's working out pretty well (hopefully?) in making players feel immersed with the game world. I was planning to do the same for this game, but... I kinda feel like the art style clashes a bit with the chibi? (The chibi is Japanese-y while the art style is Western style? I don't know... What do you guys think?)

An alternative would probably be something like this... Where there are buttons on the corner of screen where player can choose whether to talk with the character inside the map / move to other rooms. This blends well with the more realistic art style, but I find it less immersive somehow. It also kinda limits the potential of having interactible NPCs. On the plus side, though, it is easier to make because I don't have to make the chibis & the isometric maps!

I'm kinda torn in between these two ^^; Which of the two do you guys prefer? 

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