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Just a quick update. I was hoping to have my new scene The Hellevator out for Halloween but it doesn't look like it. As usual I keep adding and fine tuning stuff. This will be a dark horror fantasy themed multi-pose hard sex scene. Its coming along really well and I have plans to add to it in the future.

I am away for the first week of November but should have something for you before I go.

Quick Poll on controlling the speed in the game. I have been using 3 different ways for you to control the action. Please vote on which one you like the best. 

Any suggestions please leave in the comments. 

Comments

CaseEP (edited)

Comment edits

2023-01-01 08:40:25 "Average Speed controlled by a Slider" - Add a Randomizer++ plugin, set upper bound as X+delta, lower bound as X-delta, where X is the (rescaled) slider-value and the deltas are either a fixed constant,( or another slider, or smth determined by a trigger/plugin). Note: You're going to have to rescale the slider X(slider_val) = delta+slider_val*(1-2*delta), so that X+delta doesn't become larger than 1, and X-delta never gets <0.. Slider_val goes from 0 to 1 and is the "raw" value of the slider. Optional: Hideable triggers & sliders for the Easing parameters. You can easily set that up via VUML & Actiongrouper (probably even more comfortable by LogicBricks) - if you're having trouble, shoot me a PM & I'll slap together a demo-scene.
2022-10-25 09:18:48 "Average Speed controlled by a Slider" - Add a Randomizer++ plugin, set upper bound as X+delta, lower bound as X-delta, where X is the (rescaled) slider-value and the deltas are either a fixed constant,( or another slider, or smth determined by a trigger/plugin). Note: You're going to have to rescale the slider X(slider_val) = delta+slider_val*(1-2*delta), so that X+delta doesn't become larger than 1, and X-delta never gets <0.. Slider_val goes from 0 to 1 and is the "raw" value of the slider. Optional: Hideable triggers & sliders for the Easing parameters. You can easily set that up via VUML & Actiongrouper (probably even more comfortable by LogicBricks) - if you're having trouble, shoot me a PM & I'll slap together a demo-scene.

"Average Speed controlled by a Slider" - Add a Randomizer++ plugin, set upper bound as X+delta, lower bound as X-delta, where X is the (rescaled) slider-value and the deltas are either a fixed constant,( or another slider, or smth determined by a trigger/plugin). Note: You're going to have to rescale the slider X(slider_val) = delta+slider_val*(1-2*delta), so that X+delta doesn't become larger than 1, and X-delta never gets <0.. Slider_val goes from 0 to 1 and is the "raw" value of the slider. Optional: Hideable triggers & sliders for the Easing parameters. You can easily set that up via VUML & Actiongrouper (probably even more comfortable by LogicBricks) - if you're having trouble, shoot me a PM & I'll slap together a demo-scene.

SlamT

Sorry, I didn't understand any of that. Logic Bricks more comfortable. Don't know VUML or Actiongrouper at all.

CaseEP

The Idea is to have Speed vary randomly within an interval [X-delta, X+delta] - ie with average speed X &amp; "variation" delta. That way, you can make thrusting more "natural". * Additionally, using several other parameters - esp "Easing" parameters - you can control HOW the random variation occurs -&gt; smooth, abrupt, etcetc. * The above is probably one of the simpler implementations - some peeps couple that with eg a Pump-plugin, to mimik increasing arousal. * LogicBricks are fine - I've worked a lot with VUML/ActionGrouper in the past, is all. Mac implemented a lot of Bricks that can do the same.

SlamT

Well I guess I can say I am really doing research on the Hellevator scene. I'm stuck in a bloody elevator. It's been 30 mins so far. They are sending someone to get us out soon. Lol