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Designed for VR but will have some functionality in Desktop Mode.

UPDATE TO ALL:

- New UI with select Girl, Hair, Skin Sweat

- Fixed so many things.

- Added more sounds (Takes even longer to load- Sorry!)

- Added option to turn on/off second light to help with FPS

- Added clothing removal system and 2 additional outfits

- Fixed the money shot random issues. Now sequential. 15 in total.

Please read the Original Versions instructions as they still pertain to the Kitchen and Bathroom Scene. READ INSTRUCTIONS HERE 

Below is only for The Bedroom Scene.

Select “Next” to move through the Bedroom scene.

Left Hand increases and decreases speed. 

Right hand does no longer control dirty talk. Still working on this. 

You start in Eat but can select Fuck. Both have options for next.

Clicking Next will jump to the next pose seamlessly. 

Select Cum to Start Cum Animations. 

https://redgifs.com/watch/frankrecentpython

https://redgifs.com/watch/imaginativenuttyquokka

https://redgifs.com/watch/scornfulmemorablesteer


GET THE NEW VAR HERE 

Files

Comments

Anonymous

Hi does this work in desktop mode

SlamT

Yes but not great. Built for VR. The bedroom scene works pretty good. Other areas you need to grab his hands with your mouse

CaseEP

Yay! Very satisfied with your update rate, I have to say, especially considering that your scenes have easily the most intricate UI/scene control logic of any of the "multipose scene school of design". However,that complexity also presents quite a learning curve to the user. And makes customization/modding challenging (speaking from recent experience). Requests: * Personally, I'd prefer speed control on the right hand - any chance of a customization feature (I admit I have almost no hope this would be feasible with reasonable amount of work, but I thought I'd ask anyway) * Link for the "custom.zip" appears broken? * I generally play "semi-reclined" in Bed - however, a lot of your anims appear best suited for standing play. Any chance of "keeping alternative user pose" in mind during your workflow?

SlamT

Hey, thanks! The reasoning behind speed on the left instead of right is I'm right handed and do most of the grabbing with my right. That being said the speed would always be full blast and wouldn't pump much. The Custom.zip isn't a link its an attachment on the original RM2 Post. Just tested it and works. I will try to do a cowgirl scene for you. Any other poses that work good lying down?

CaseEP

Yay! CG is always welcome! Generally, it's not straightfoward to say which poses will be hard for me or not - generally, any anim you design with the male lower body largely fixed will likely work (CG & carried Mish always work, but eg standard mish will work, too). What reall gives me trouble are the anims that require little posture adjustments to the male lower body, or "reaching" with the hands - most of the table anims in Thieving Maid eg are super frustrating bcs they are "just" out of range for me. I was more thinking in the line of smth like a "grab-point" that would allow adjusting the male posture within a limited range, such that the anim still works. I could the access that grab-point with external plugins, like eg the VRControl plugin (https://hub.virtamate.com/resources/extended-vr-controllers.16185/), possibly together with the move-plugin (https://hub.virtamate.com/resources/move-control-1-0.18424/), in order to define safe limits for the movemet. Adjustments like those can easily break the animation - it'd be super-helpful to have some scene-creator "preparation work" here (you have the best intuition about which controller can be moved for best effect, and how far). I admit this is currently rather vague and would require some experimentation & testing - I'd be super-happy if we could maybe look at one specific animation together & try to come up with something that is very easy for you to incorporate into your workflow & doesn't affect performance? Coordinate via Discord? Really, what I have in mind shouldn't be more work for you than maybe have an extra "Recommended grab-point" atom in the scene - the kind of user that can make good use of those are also easily capable of loading & configuring additional plugins themselves!

SlamT

Sorry you lost me there. Isn't there a way to flip the orientation so the whole scene is upside down and since you are lying down it would work? Not sure.

CaseEP

Errrh, yes, there is ... (though it's a bit fiddly). The problem is less with my head's orientation (I know ways to control for that) - it's more that my lower body is fixed. So eg, think of smth like the table doggy anims that start with the peen JUST out of "Action-Position" - there's a helpfull prompt to "move peen in vag & anim will start automatically". The whole male body's centre of gravity is just a little bit too far behind and a little bit too far up. Just centimetres - but if you're sitting on your butt, thosemight as well be miles, see? P.S.: For completeness' sake: I play "semi-reclined", ie sitting in Bed with my legs layed out in front of me, but my upper body (almost) upright. So I can move my upper body just as if I were standing up (within limits). It's controlling the lower body that's the issue

CaseEP

Uhmmmh - not to pry, but: How do YOU play your scens? Standing up? Standard three controllers (head, lefthand, righthand), or more?

SlamT

I find I build scenes more than play. Hense not so many lying down ones as possibly harder to create. Lol

CaseEP

Ok. I meant: "What position do you envision the user to assume when they play your scenes"? You have some user-pose in mind when you build, yes? P.S.: This is not about me complaining - I don't expect you to accomodate my every whim. It's about me understanding what you have in mind, so I have a reference to start figuring out how to do the customization work myself.

SlamT

Sometimes based on the environment or easy of creation.

eep753

I also play reclined and couldn't really get into the thieving maid for similar reasons. Original call girl was/is great though (except the standing scenes in the hallway for same reason)

SlamT

Ok, more reclined coming. Not sure when but I have planned for a few upgrades on scenes and a new one.

Anonymous

what about slam to trigger different poses and touching only trigger animations within the current pose?

SlamT

Can you explain more clearly and give an example? I don't understand what you are asking.

Anonymous

I meant making the right hand slamming as explicitly trigger for changing pose, the left hand can still be speed controller! Take the kitchen scene as example, slam her thigh to make her thigh lift up , but if only touch her thigh (not slam) will not lift, but just trigger other reactions, such as shaking her ass and moaning and make her turn her head to look at you. And slam her head will make her stand straight, slam her breast will put her hands as surrender, etc. But touching will only trigger animations that not persistent pose change, like touching her breast will make her hand holding your hand, but when you stop touching, her hand revert back to previouse position, such as surrender pose.

Anonymous

I notice that currently slam breast will make her stand straight while touching will not, that is exactly what I want, we can make this design for the other position ad well, like the thigh, the head, the ass!

SlamT

Touching her does to just takes longer to move into position, the longer you touch the more she moves. Slapping her ass or tits will have her jump. That's how it's designed. It's not a pose. It's an adjustment to the physics settings. It would be impossible to have a pose on trigger in a scene this complex.

Anonymous

right now touching her thigh makes her lift the thigh on the table, are you able to change the behavior to slam her thigh to lift but touching doesn’t lift? Are the touching and slam different events?

SlamT

The trigger can only have one option for touching. Currently all the triggers are set up to activate with force on the touch. Touching should not trigger them unless your computer is slow and your hands are lagging behind the Frames then they could hit the trigger with force and activate them. If you move your hands slowly and softly over the triggers they should not trigger any events.