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First off, Happy New Year! 

Second, thanks for all the support throughout the year. 

Third: Plans for January include the WIP above. Its coming along pretty good. Its another big project with so much going on but I like the challenge. 

Still a long way off completion at this point but wanted to tease you with some stills and some rough video. Note, no sound yet or expressions or fine tuning. Plus many more animations and positions planned.

This will work 100% in desktop but in VR you will really have fun. You can seamlessly jump from one dude to the other at any point or maybe you want to just wait your turn. :) 

I need to make a new model too. I am using the Call Girl to create this so i will have to keep similar body proportions otherwise the animations will be all messed up.

Fourth: Call Girl seemed well received. I'm pretty happy with it but it was a little rushed near the end to get it out for December. I haven't tested it as much as i should have and I know there are some issues. 

That being said, I can either take time away from creating new stuff and test Call Girl (or any other scene) and then compile a list, fix and update or if you are playing it and notice things not working or needing fixed or adjusted please let me know in the comments pertaining to the scene in question and I can add to the list.

For Call Girl I have these so far: 

- Door Scene: fix clothing issue

- Couch Scene there are a bunch of sound issues. 

- Couch once she cums once she doesn't stop cumming and squirting. Not sure if this is a bad thing. ;) but i need to fix that too. 

I would much rather release 1 big update than a bunch of small ones so over the next 3 or 4 days please let me know if you have found any issues needing fixed. 

Thanks in advance!

Link to the WIP for Gangbang Girl video HERE 



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Comments

Anonymous

Can´t wait - looks awesome!

Coleman Barrett

Call girl came out so amazing. Story/setting wise Thieving Maid was great but have had a hard time keeping up with some of the tricks for those scenes and really liked the buttons and customization. I know doing both for a scene must be a huge pain, but if you go back to the interactive shortcuts approach would love a tip sheet or cheat code to show you what does what 🤣 new scene looks very exciting

SlamT

Sorry to clarify, you liked the interface for Call Girl rather than the one for theiving maid?

Coleman Barrett

In practice, yes, call girl worked better for me. Thieving Maid was fun but found trying to figure out how to keep the scene moving broke some immersion.

SlamT

Got it. Thieving Maid needs a redo. The issue with that and Be Rough is I was going for a total interactive style. Touch left arm get a different reaction than left leg, etc. That involves a ton of animations so I had to use subscenes which can be a pain to create and cause issues when playing. But the reactions from the model can be way more varied and have a lot more options and poses. I'm trying to think of a way to combine the interactivity of Maid with interface of Call Girl with out creating a ton of work. The backend would be really complicated. It's on the list. ;) Thanks for the input!

Coleman Barrett

Thank you for trying those out! It was awesome to see how those scenes pushed the limit and every time I dig in and reverse engineer how you use triggers and timeline etc I’m blown away by how complex it is in the backend and well it works in practice.

Nawen

Oh wow 0_0

CaseEP

Yeah, WOW (!) on the one hand, but ... ... four (!) person atoms? I'm a little concerned about the hardware requirements?

CaseEP

What's your rig look like? Could you run MacGruber's Benchmark, so we have a basis for comparison?

SlamT

I've got a high end rig. I will add the ability to turn on and off the dudes so you can simplify the scene and lower the stress on some rigs. Obviously some poses and animations will not work well with only 1 or 2 guys.

kevinkbarry

Maybe incorporate Saking55's Auto Bulger 3. There's not enough going on already ;-)