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The combat system is still under development, so most of the progress in this update is directed towards this feature.

Although, the combat system has not been added to the game, a great progress has been made in the last few weeks.

Unfortunately this feature is not ready and will be added in a future version.

Changelog

  • Added a new h-scene with Amy.
  • Added a new h-scene with Layla(repeatable).
  • Added a new h-scene with Cleo(repeatable).
  • Added a new story quest featuring a new girl.
  • Optimized the combat system.
  • Added a new function to dynamically create random teams of enemies based on a certain level.
  • Added new enemies.
  • Added a loading screen to help with performance (only happens before a combat).

About the upcoming Combat System.

Activating the true sight will reveal aggressive souls, interacting with them will trigger a combat.

After triggering the combat, a new random enemy team will be created, the strength of this team will be based on a certain variable.

This is how the player will encounter and fight souls.

Loading screen is used to "pre-load" animations.

It may seem like not much has been done, but keep in mind that developing the combat system, creating new enemies and adding new functions, takes much longer than creating new scenes / h-scenes (just text and images).

Please remember to report any bugs you find to my discord server, as it will help me a lot in the development of MC Simulator.

Thanks!

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