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Hello everyone!

As I mentioned before, I'm releasing v0.2.0 before the end of August.

Combat system is almost ready, I just have to fix 12893 bugs. =)

What has been done this weeks?

  • Optimized the combat system.
  • Added the combat system to the game (still working on it).
  • Added a new function to dynamically create random teams of enemies based on a certain level.
  • Added 2 new enemies.
  • Created new animations for the new enemies.
  • Added Cleo as a party member.
  • Added a loading screen to help with performance (only happens before a combat).

Combat System.

Activating the true sight will reveal aggressive souls, interacting with them will trigger a combat.

After triggering the combat, a new random enemy team will be created, the strength of this team will be based on a certain variable.

This is how the player will encounter and fight souls.

Loading screen is used to "pre-load" animations.

It may seem like not much has been done, but keep in mind that developing the combat system, creating new enemies and adding new functions, takes much longer than creating new scenes / h-scenes (just text and images).

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