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New UI Elements

When I started developing MCS, one of the things I ignored and said the classic: "I'll do it later." was the menus.

At first I thought that working on features and story was the best approach and decided to do something basic for the game menus.

But then, I realized how important these menus are, e.g.:

The quest menu looked small on Android devices and it was a bit difficult to read the objectives and quest description, which impacted the gameplay, as quests are an important feature of MCS.

Quest information should be easier to read in this new UI. Not to mention it looks better overall.

Another example was the relationship menu. Even though there is not much information to show, the intimacy and the h-hints were confusing to read(at least for me).

The heart shows the progress of your intimacy with a girl. When you reach 100%, you will be able to spend time with her and an event will be triggered (as long as you are in the right place e.g.: the park).

This new girls menu looks, in my opinion, better.

The Inventory was fine, but I didn't like the design.

Relationships

Added two new relationship events.

First relationship event with Azalea.

First relationship event with Cleo.

New h-scene with Azalea - Repeatable

New h-scene with Cleo - Repeatable

Main Quest

New main quest with Noa.

H-Scene from the new main quest.

New Locations - Shopping Mall and Boutique

Mall

Boutique


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